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The Nerf Rival Artemis XVII-3000 Red is a high-capacity, spring-powered blaster designed for competitive play. Featuring a 30-round internal magazine, a rotating four-barrel system, and slam-fire capability, it delivers rapid bursts of foam rounds at velocities up to 100 feet per second. Compact and tactical, it’s ideal for aggressive, close-range battles and offers customization options via its tactical rail.





| ASIN | B01IHFCZRA |
| Best Sellers Rank | #746,124 in Toys & Games ( See Top 100 in Toys & Games ) #222 in Toy Foam Blaster Sets |
| Customer Reviews | 4.6 4.6 out of 5 stars (1,167) |
| Department | Children & Teenagers |
| Is Discontinued By Manufacturer | No |
| Item Weight | 3 pounds |
| Item model number | B8235 |
| Manufacturer | Hasbro |
| Manufacturer recommended age | 14 years and up |
| Product Dimensions | 4.02 x 20.51 x 10 inches |
| Release date | September 29, 2018 |
J**.
More Ammo. Harder to reload. Significant advantage.
The Nerf Rival Artemis XVII-3000 is a 30 round, pump-action, blaster that is a fun toy that has it's positive's and it's negatives. Positives: 1. 30 round internal capacity beats any magazine-fed Blaster in the Rival line. 2. Pump action for single shots but if you hold the trigger after firing, you have a nigh constant semi-auto effect known as slam fire. Meaning more and faster shots. 3. Compact size equals better maneuverability. Negatives: 1. 30 round internal capacity is more difficult and time consuming to reload as opposed to magazine-fed Rival Blasters. 2. No shoulder stock for accuracy. There is a work-around for modification, however out of the box there's nothing to help stabilize shots for consistent fire. 3. Slam-fire reduces accuracy further if blaster is not stable. I would recommend this blaster if someone wants a competitive edge. More innovative people have created means for the blaster to have a stock and avid Rival users will seek this advantage. Purist can still find value without a stock, they simply need to be more tactical in a team approach. Buy this blaster if one wishes to have a volume advantage over opponents.
F**8
Big Capicity, Nice ROF, Poor Accuracy
There is one reason that you should buy this blaster: Slam fire! By pumping the handle while holding down the trigger, you can put a ton of rounds in your opponent's direction in a short time. At close range, the Artemis is a beast when compared to other spring powered blasters. However, (at longer ranges than 25 to 30 feet) the Artemis really suffers in the accuracy department. The Artemis has four separate firing barrels (each with it's own "hop-up") so as it rotates the balls are fired from different barrels. This design leads to inconsistent and unpredictable shot trajectories. A single barrels spring baster like the Helios has a much more consistent bullet path, although with a significantly lower rate of fire. At close range, this doesn't really matter, so the Artemis favors a more aggressive play style. I also own a Hades which is like a longer Artemis with a higher ammo capacity, but it's overall length make it feel like a rifle when it's accuracy dictates that it should be used like an SMG. BTW nothing beats a nemesis (OP!!). But if spring powered blasters are your preference, the Artemis is currently best in class IMO.
A**W
Great bang for the buck
My daughter recently got into Nerf and as an only child I thought it would be a good way to bond with her (building forts and having battles) so for her birthday I got one of these for her and myself. SO MUCH FUN!!! The balls are so much better than the darts. You can bank them off walls to get people behind barriers. They are easier to reload and have a more solid impact yet are still completely safe. I thought having a 30 round capacity would be overkill. IT'S NOT! Immediately after our first day of battles she was asking if there was any guns with a higher capacity or that was automatic. There is and you may find that you want to upgrade to one of those. However, for the pump action style where no batteries are required I honestly think this is the best Nerf gun on the market. It's easy to load and has a relatively high capacity.
M**I
Averages 96 FPS; Run 'N Gun, reload on-the-fly.
My ProChrono Digital chronograph measured the speed of the rounds fired from this Red (or Blue, the color should not be a factor) Rival Artemis blaster traveling at the average velocity of 96 feet per second (FPS). It is hard not to like this hefty blaster. That is, if you like springers. This blaster is endowed with Nerf's famous Slam-fire function (hold the trigger and pump the priming handle for one shot per prime), and a decent ammo capacity. This has a higher ammo capacity than the Apollo and Zeus (6-12 balls, but they have replaceable magazines) but cannot hold as much Rival rounds (for those who do not know, they are soft foam balls) as the Khaos (40 round magazine) and surely will not be able to hold a candle next to the Nemesis (100 round hopper). It has but a 30 ball capacity worth, three built-in 10 round capacity (3x10 balls) magazines, but they cannot be removed or replaced with magazines sold separately. I suppose that if you need to shoot more than 30 rounds, you are probably too far from your opponent or just blindly shooting preemptive shots. The shots are harder to aim than say, an Apollo, but you will probably be able to overpower someone using an Apollo in ammo capacity and Balls Per Second (BPS; no, not Basis Point or Bits/Bytes per second). This blaster seems kind of like the Rival version of the Elite Rampage dart blaster and the Mega Rotofury with it's front grip priming handle. It has 4 rotating barrels that take turns firing rounds. Apparently, the other three barrels gather rounds to be fired in a counter-clockwise rotation (clockwise from your opponent's point of view), firing when the barrels reach the bottom position. There is a mini tactical rail on the top front of the blaster. This is a Rival rail, which is not compatible with Picatinny rail accessories (and not truly compatible with Nerf dart blaster accessories, but it is possible to attach the Nerf accessories pretty solidly). You can put a Rival Red Dot Sight if you have one, although in my opinion it does look kind of goofy with it on. You may look like you are holding a robot dog. Anyway, the ergonomics feels meaty up-front with the big priming handle that feels nice an solid, but the main pistol grip is uncomfortable to me. As in the case with the Rival Atlas, my middle finger does not agree with the bump at the top of the pistol grip. While this is not a deal-breaker, I am willing to bet that it could get rather annoying if you focus on it during use. It is slightly quieter than the Atlas, but it does make that ratcheting noise that the other Rival springer blasters have when they are primed. Naturally, it has a safety lock in a easy-to-access location (above the trigger) to prevent accidental shooting. There is a lock-release lever connected to an internal locking mechanism in event that it accidentally activates when it is not supposed to; in theory, freezing up your blaster, so having access to it would be easier than having to unscrew everything and open up the blaster to fix it. There are 2 uncommonly shaped sling-mount attachment points in back of the blaster. One on the rear bottom of the handle, and bottom of the rear of the blaster. There is a loading/reloading-Access door that is easy to slide to the back of the blaster, which gently clicks into (and out of) place and holds the magazine springs back to make reloading easier to do on-the-fly. This means that picking up ammo off of the ground and putting it back into the blaster when running-and-gunning would be an ideal style to use with this blaster in particular. In conclusion, the Artemis adds a factor to the Rival line that has been missing thus far, in the ability to resource spent ammo faster and shoot off a decent volley of shots in quick succession without having to stop to reload another magazine. It may look odd to some, but it will be welcomed to most Nerfers who prefer to run, gun, and scavenge their way to victory.
D**N
Perhaps the best blaster made from the Rival line
Perhaps the best blaster made from the Rival line. Holds 30 rounds, has slam fire and allows you to reload on the go. It also allows you to shoot 3 rounds at a time, if you load a couple more rounds into the chamber from the barrel. The type of balls they shoot do kind of hurt and bounce quite hard from the objects they hit. The blaster also feels very sturdy and not so fragile as others I have used. The only thing I wish it came with was a buttstock, other than that these are reliable and fun to use.
D**N
Best Nerf Rival
I've had this gun for a couple years now and it hasn't jammed yet. It is pretty hard to cock, so I would recommend it for older teens. This gun does tend to shoot harder. It has got to be the best Nerf Rival to get at the price.
S**A
Good one
A**R
I bought this for my son and it’s a super fun toy. This thing can take abuse especially with the rapid fire option. I’m supposed to be an adult, but I love using it myself! Fast delivery as well
A**Z
Muy buen producto, les encanto a mis hijos y lo mejor es que no usa baterías.
C**N
El lanzador lo compre para regalo de reyes y es de muy buena calidad, vale la pena porque este modelo no requiere pilas.
K**A
Awesome gun its accurate has 30 balls i loved it
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