

🗡️ Dive deep, roll smart, conquer dungeons — be the legend everyone talks about!
DandD Dungeon Board Game is a reimagined classic dungeon crawler featuring 165 cards, 8 hero standees, and multi-sided dice that bring authentic D&D mechanics to your tabletop. With 45+ minutes of immersive play, players explore treacherous dungeons, wield unique class abilities, and compete for treasure and glory, including a high-stakes dragon battle. Perfect for ages 13-15 and beyond, it blends nostalgic charm with modern strategic depth for unforgettable family and friends game nights.
| ASIN | 0786962984 |
| Best Sellers Rank | #267,570 in Toys & Games ( See Top 100 in Toys & Games ) #7,431 in Board Games (Toys & Games) |
| Customer Reviews | 4.5 4.5 out of 5 stars (282) |
| Is Discontinued By Manufacturer | No |
| Item Weight | 2.12 pounds |
| Item model number | A12900000 |
| Language | English |
| Manufacturer | Wizards of the Coast |
| Manufacturer recommended age | 13 - 15 years |
| Product Dimensions | 14 x 10.5 x 1.5 inches |
| Release date | July 1, 2013 |
T**Y
Optional Rules for the classic D&D DUNGEON crawler
Great intro to the world of fantasy RPG for the young ones. However, for the slightly older crowd, I have developed these additional rules. Below are optional my rules for the classic DUNGEON board game. My thinking here was that the original game back in the 70’s was probably good for 8+ year olds, but 21st century 8+ years might find the old game mechanics a bit too simplistic. The rules I created add just a bit more mechanics that better represent the flavor of D&D (visually and mechanically), show off class abilities for the Fighter and Cleric, and introduces the use of multi-dimensional dice that D&D is so well known. There is also a smidgen of decision making and risks on the players side, versus simply rolling dice. I would say these optional rules might suit the age group 7 - 9 years of age better (with the original rules appropriate for the 5 -6 year olds w/ mom and dads help), and provide a better bridge to the classic D&D starter boxed set for the 10 years and up crowd. What you will need for the optional rules: - Two different colored 12-sided dice (one represents the player attack, the other the “Dungeon Master” monster attack). We use black for players, red for monsters. - One 4-sided die for checking saving throws on extra hits for the Fighter, and healing for the Cleric. - One six sided die for saving throw checks for finding secret doors and losing turns. - Miniature plastic figures representing each player (just like real D&D and found at games shops), versus the junky cardboard pieces that come with the game. The cardboard class pieces will now be used instead to declare a class at the beginning of the game, and kept near the player to remind everyone what class they chose. The 3D miniatures are actually used for moving around the board during play. The presentation looks much nicer, and closer to the real D&D dungeon crawl experience. - About six colored glass gem playing pieces (available at game shops) to represent critical-hit rewards that are explained below. - An Optional-option: A large scale dragon miniature (6” or 8” in scale), and a 20-sided die for the attack roll for the chance to become a DRAGON SLAYER. The game is basically played with the normal rules, except the 12 sided dice are used for the attacks, and the 4 and 6 sided dice are used for saving throw checks. The intention here is to start bringing the flavor of a real Dungeons & Dragons game to the Dungeon game board. And lets the kids know that you can use more than just ‘monopoly dice’ and cardboard characters to play a game. The original game provides special abilities for the wizard (casting spells) and the rogue (bonus to finding secret doors), but does not offer anything other than victory gold adjustments for the Fighter and Cleric. This is where the 4-sided die comes into play. Again, showing a use for multi-sided dice. - Fighter: One each combat turn, combat starts as normal, however, with the ‘first’ player miss, the fighter class gets to roll one 4-sided die. If the result is a one (1), he immediately gets a chance at second attack. If this second attack misses, then the monster performs his attack roll and plays out normally. This represents the fact that the fighter is a specialized class, and is quite capable of sometimes sneaking in a second attack. The special roll is done only once per combat turn. - Cleric: Combat starts as normal, however, in the event of a player miss and a successful monster hit, the cleric rolls a 4-sided die to try to cast a healing spell on herself. If the result of the throw is a 1 or 2, the monster hit is disregarded, and the cleric gets to try and hit the monster a second time (with the 12-sided attack die). If she misses the second time, the monster then tries to hit again. This time however, the Cleric will suffer the results of a successful monster hit without the ability to heal. Only one special roll attempt on a turn is permitted. - Critical Hits. What’s a D&D game without critical hits? Boring!! The critical hit mechanic in Dungeon is performed by scoring a “12” on a 12-sided die attack role. If a critical hit lands, the creature instantly dies (as usual), but the player also gains a Critical Hit gem reward. This gem is worth 1000GP, and is kept by the player who earned it at all times. The gem is never dropped from being hit by a monster as with the treasure cards, so the player never loses this jewel during gameplay as she would the treasure cards. The Critical Hit gem also has a special use. If during the gameplay a player is forced to drop all of her treasure cards, the player may opt to cast a spell by trading in the gem, keeping her treasure cards, and getting the chance of striking the monster a second time in order to save her skin. This presents an interesting choice to the player, and if timed properly, could allow them to quickly win the game towards the end of the game. If the player chooses not to trade in the gem, the player keeps it, and the 1000GP value is applied to their gold total as the game progresses. Again, the gem is never lost during play, and can only be traded in the event a player loses all of her treasure. The last optional rule is to place a large dragon miniature close to the game board during play (this looks really cool). The winner of the game gets to make a choice. They can either choose to keep the treasures they found in the dungeon and live happily ever after, or.. they can try their hand at defeating the dragon using the 20-sided die, earning untold riches and game, and be known forever more as a “Dragon Slayer”. This presents a risk-it-all choice to the young player and huge chest thumping if successful. To fight the dragon: The dragon miniature and the winning player miniature are placed in the center of the game board facing each other. To successfully kill the dragon, the player must score a Critical Hit by rolling a perfect 20 on the 20-sided die. The player only gets a single roll to try and kill the dragon. If a critical hit is made, the player is titled a DRAGON SLAYER. Anything other than a critical hit (scores of 1 - 19), and the player miniature is removed from the board while uttering “.. and he/she was never to be seen or heard from again.” I think these optional rules for 7 - 9 year olds bring some additional simple rules, and most importantly D&D flavoring to the game and makes the experience a better bridge to the classic boxed Starter Dungeons & Dragons set for the 10 and older group. Hope you try the rules and let me know what you think or if you have any additions! ~Chris
B**U
Excellent product
Loved it as a pre teen and teen and purchased it so I could get the grand kids interested and they love it too. Perfect for a fun time with the family
A**R
Fun, simple, but easy to customize for more complexity
I played this game with my brother as a kid in the 80's and on a lark, searched for it on the internet for my kids, now 6 and 7. I was happy to see that it was remade and still in circulation. As others have noted, it is fairly simple as far as gameplay goes. Much of the in-game mechanics involves simple dice rolls to determine the winner in fights with various monsters and possible damage to you if the monster wins. The loot system and victory mechanics are simple but fun. Therefore, it is an easy way to introduce young kids to fun fantasy board gaming. One thing that must be underscored, however is that it is very easy to customize. After getting familiar with the game, it is very easy and fun to invent new classes of characters. I invented ones based on my kid's favorite adventure characters (Merida from Brave, the kids from the Narnia books, the Hobbit books, etc.), and each had special in-game abilities (e.g., Bilbo could use his ring to automatically escape from an encounter, and Gandalf could use his forsight to detect the nature of an enemy in a room before the encounter). I won't get into the details here. If anybody is interested, I can just post my notes in a further comment discussion. But this sort of thing adds tons of replay-ability to the game. In any case, I'd recommend it highly, esp. if you enjoy doing customization like this as you or your kids become more comfortable with the game.
R**K
Fun party game of semi-cooperative, semi-competitive dungeon crawling.
This is a light game that works with a fairly large group of players and plays pretty fast. The board is a large and twisty labyrinth filled with doors, secret passages and rooms of all sizes. It's color-coded for difficulty, which rises as you spread out from the central entrance. As you enter rooms you draw encounter cards to see what you fight. Different characters are better fighting different ways, different monsters are weaker to different sorts of attacks--but each fight comes down to a die roll. You win you get to draw a treasure card. You lose, you take some damage and its someone elses' turn. Folks can help each other clear rooms, but ultimately as each character gets more gold it turns into every adventurer for themselves. See each adventurer has a number of gold pieces that if they get out with them, they win. And that's the game. If you and your friends are already nerds of the roleplaying variety, having a D&D flavored board game will give you all a nice concentrated hit of that dungeon delving magic. If you or your friends are roleplaying curious and are looking for a low risk, fast way to familiarize yourselves with the basic ideas of what D&D is all about--this is a fun entry level game. For folks like us that love all things Dungeons & Dragons or fantasy in general, the game is fantastic. If you aren't into that sort of thing--this is probably not going to be the same for you.
L**E
Ce jeu est la reedition du celebre jeu dungeon ! De 1975 du pere du jeu de rôle gary gygax mort en 2008 C est un jeu simple à partir de 8 ans Mes gamins l'adorent car les parties sont courtes 45 minutes et très ludiques. Le jeu a une prise en main facile 4 pages de règles Idéal pour noël Amusera les grands et les petits
も**も
日本語の説明書が入っていませんでした。 分からない英単語を調べれば遊べそうではあります。
B**N
Really easy and fun to play. A race to the finish and each Character is slightly different. I got this because I had played it in my youth way way back and my friends and I enjoy it still. Cards are on the small side that's really my only complaint. It can be played easily and finished before the evening is done, so you can play other games or another round of this great game. You can be a Rouge, Wizard, Fighter or Cleric and each class much attain a certain amount of wealth and make it back to the start to claim a win.
K**A
Das Beschreibung ist komplett in Englisch, aber Regel sind einfach, logisch und schnell zu merken. Die Aufmachung ist OK, aber was die Hauptsache ist - die ganze Familie ( das Alter variiert von 8 bis 60 Jahren) hat grossen Spass dabei und spielt es hin und wieder gern seit einem Jahr.
A**R
This is a simple dungeon & monsters game that can be played together with family or friends. The premise is simple, go in, kill monsters, earn enough gold and leave. You can choose various types of heroes, some are stronger but need to collect more gold, others are weaker but require less gold. The board is laid out into various sections with "levels", meaning that you will find harder monsters in higher levels, but also more valued treasure! The dungeons have rooms and halls where you will find monsters or sometimes traps. You don't need dice to move, you can move up to 5 spaces, but you do need the dice to kill monsters. If you fail to kill a monster, the monster fights back (using dice also), which can mean either nothing happens, you loose some loot, you loose maybe a turn also, or you can get killed, which just means you begin again without any treasure. The monsters are all different which makes exploring the dungeon fun because at random you can get easy monsters or hard monsters, advancing or delaying your hero's progress... all while you watch your friends continue their treasure hoarding! Once you clear a room of monsters, that space is now explored and no other hero can find monsters or treasure there, so players must move to other rooms or levels to keep finding treasure! I've been playing this with friends and with my daughter of 6, and we've had a lot of fun and nervous excitement at discovering new monsters or stubbornly going after the same monster to get our treasure back! The exercise of comparing dice roll values to see if the monster is killed, or the amount of treasure accumulated, has been a fun way to practice some mathematics with my daughter, while building the concepts of strategy and decision have come as a bonus while playing this game. The game is a fun activity to introduce fantasy and competition, and the game is simple in mechanics so you don't have to learn many rules. There are options available in the web to "spice" the game a little, but the game on its own stands well. The quality is decent for the price and beautifully colored, although the cards and the figures will wear with time. There is a need to find some way to store the cards and pieces for easy setup, but I just use plastic sandwich bags.
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