

🌌 Step into a New Reality!
The Oculus Quest 64GB VR Headset is a cutting-edge all-in-one virtual reality device that offers seamless setup via the Oculus mobile app, advanced Insight tracking for real-time movement reflection, and intuitive Touch controllers for lifelike interactions. Perfect for any space, it allows users to explore immersive experiences whether standing or sitting.





| Platform | Meta |
| Screen Size | 6 Inches |
| Controller Type | Touchpad Control |
| Field Of View | 95 Degrees |
| Sensor Technology | [INFERRED: Accelerometers, gyroscopes, possibly cameras] |
| Display Resolution Maximum | 1440 x 1600 pixels |
| Additional Features | Gesture Tracking |
| Connectivity Technology | Wireless |
| Compatible Devices | Smartphone |
| Specific Uses For Product | Gaming |
| Operating System | oculus quest |
| Item Weight | 2070 Grams |
| Color | Black |
D**N
Brilliant device. Fully reccomend to anyone who will listen.
I was a it late to the party when it comes to the Quest and there have been may updates to the device since its initial release. The quest works brilliantly as a stand-alone VR device and the people I have shown it to have all had a smile brought to their face by how impressive this VR device can be. It has a brilliant Unboxing experience (if that is important to you) and screams premium product. The headset is of brilliant build quality and the fresnel lenses provides a great image once you accept the slight ghosting/glare that is produced by this technology. The headset is rather front heavy and there are a number of ways people have found online to allow for longer play sessions without the excess pressure on the face. I have attached some additional cushioning and headband from AMVR which work well for my needs. Unfortunately, you would need to factor the cost of these extras into the experience, on top of a carry case if you require one; it would have been nice to see this included given the cost of the device and its main marketing point being that it can be played anywhere. Battery life is decent and it charges fully very quickly. The controllers feel natural to hold and they make stepping into a new game feel quite intuitive. They require a AA battery each, so I reccomend carrying a spare set around if you are traveling with this (rechargable may be a good investment). One of the most recent updates allows for controlling the device with just your hands (without the controllers) which is even more immersive and makes the future of VR look even more interesting. The device can also be used with an appropriate cable, as a PC tethered headset in the place of something like an Oculus Rift or Valve index. This opens up its versatility even more, as some of the better/larger VR experiences were previously out of reach of the Quest due to hardware limitations. At the time of writing, this appears to be the better value headset on the market due to its ability to perform both tethered and mobile. The games can be purchased through the oculus Quest store, either in the headset itself or via the mobile app (if bought on the mobile app, remember to then find the game from inside the headset to download it). If you do tether to PC, games can also be purchased on the Rift store, but not all are 'cross buy' enabled. This means that you can buy a game on the Rift store and, unless it expressly says you can play on the Quest, will always be required to be attached to the PC to play (and the reverse is also true). This can get confusing as the same game can be on sale on the Quest store but full price on the Rift store, so make sure you check both. It also works fine with the likes of Steam VR, which opens up options for where you buy your games I was unaware of just how far VR has come at this point, and while by no means perfect at all times, I really do reccomend this device to anyone who has waited until now to try out VR for the first time.
K**L
A game changer for VR
I've been keen on the idea of VR for some time but have held off of buying until now. I've tried them from the original Oculus Alpha kit (that a fellow dev I worked with owned) to an Oculus launch unit, a Vive and PSVR. With all of them I've found various reasons not to take the plunge, whether that be cost, weight, tracking issues, or the sheer number of cables that are needed and the difficulty of setting up a space for it. Having read the reviews and watched videos of the Quest I was sure they had finally come up with a system that is ideal for me. This is a standalone unit that only needs it's included USB C cable for charging (though there is soon to be some new software called Oculus Link that will allow you to connect this to your PC via a USB 3.1 connection and play full PC VR games on it should you have a PC that's beefy enough (another thing that drew me into buying it). The only extra bit of kit you need for this is an iPhone or Android that can run the Oculus app. This app is used to configure the unit , connect it to home your home wifi and get started. You can also use it to make purchases, though you can also do this inside the Oculus. The unit comes with the VR Headset , USB Cable, Plug and 2 Touch Controllers. Set-up is very easy indeed, the app and then the Quest step you through the whole thing and then give you a very easy tutorial into how to use the touch controllers. It also as an outward facing camera, used for both tracking but also used to set-up your play space. You use the touch controller to draw out a safe "Guardian Zone" on the floor, this being a safe play space where you can't fall over or hit anything. From here the game draws a cage around you and then creates the game world. If you step outside of the bounds of this zone then the camera turns on and allows you to see the outside world. From there you download your software and get playing. Thus far I have downloaded a number of apps inc Netflix and Amazon (movies in VR, very cool), YouTube (which has some excellent 360 degree VR movies) , the very amusing VR chat and also a number of game demos including the marvellous Beat Sabre and Superhot. I have to say I am blown away by it. Considering it's power is equivalent to a Pixel Phone (until connected to a PC), it is extremely smooth and the games look great (though of course not high end PC VR great but thus far it seems like the most fun VR experiences are more about the experience than high end visual fidelity. Tracking is extremely smooth and accurate, making the games a joy to play and the touch controllers are extremely accurate. I feel like the tech has all come together here to finally deliver a full 6 degrees of freedom experience without the previous limitations. It's also so nice not to have a system where tracking keeps drifting and needing resetting. This one just works. Overall I'm delighted with this, for those who've been waiting to jump into VR I feel this really is the time. It's an excellent bit of kit.
A**T
The Future of Gaming and Beyond
Facebook are selling Quests as fast as they can make them for a good reason; this is the most accessible and immersive VR experience money can buy right now. Pros - The Oculus Insight tracking system works like magic. The four cameras on the front of the headset track your position in physical space and your Touch Controllers incredibly well. - The Oculus Store is booming right now with some truly fantastic games such as Beat Saber, Tetris Effect, The Climb, Arizona Sunshine, Vader Immortal and Gun Club VR. The future looks very bright with the developers of Boneworks and The Walking Dead: Saints and Sinners working on Quest titles for later this year, not to mention Phantom: Covert Ops coming next month. - The Touch Controllers themselves are one of the best handheld controller systems I've ever used. The hardware almost disappears because they fit into your hand so well. - My Quest is a completely different device to the one I bought last year because of relentless improvements from Oculus which seem to be non-stop; it now supports (very impressive) hand tracking, can run PCVR games with Oculus Link and has had a home screen UI redesign which is far superior to the original (amongst other minor improvements such as Virtual Environments, experimental features and Insight tracking improvements) - The immersion you feel in 6 degree of freedom VR done well (as it is here) really is a completely new kind of digital experience and it is very compelling. I still stop in awe at times when picking up a virtual object or sharing (what feels like) a physical space with someone on the other side of the world in Oculus Venues. Cons - This is (understandably) a fairly heavy device. After about 30 minutes I often to feel some discomfort and usually limit my play sessions to 1-1.5 hours max, mainly due to the device pressing on my face. You can make your own "comfort mod" with a counterweight on the back of the device, however this hasn't increased the comfort for me so much so that the weight ceases to be an issue. - The controller low battery alert system is just totally broken for me; I use rechargeable batteries and simply do not get any notifications when they're running low on juice. In fact, they show that they are 2/3 bars charged until they suddenly die with no warning despite the software clearly detecting that they are on i.e. 10% because I can check this from the Oculus app. - The home UI can sometimes be buggy at times and throw menus around in a strange way. More care could be taken by Oculus to make a truly stable UI before they invest so much time into adding new software features as bugs and glitches in VR can be jarring and/or nauseating.
P**T
WOW. Just WOW.
We are absolutely in the future. I was lucky enough to get my Oculus Quest on release day (yesterday, May 21st) and I could not wait to try it. It took me a while to figure out how to put it on, because I wear quite big glasses and have a relatively big head. As it turns out, I was trying to put it on by expanding it over my head, but what you are supposed to do is put the headset up to your eyes FIRST then pull the strap down over the back of your head. Before you know it, it was powered up and I was in the virtual reality world. It looked incredible. The headset's pixel resolution is higher than the Oculus Rift, and so VR looked even better. As soon as you're in, it asks you to draw out your playing space on the floor below you, so that it knows where your boundaries are and can warn you when you get close. You're then popped into a kind of demo where you get to try different things.. wack a ping pong ball with a racket, throw paper aeroplanes, control a blimp via a remote control, etc. There are game demos included on the Quest, including Beat Saber (awesome dance/music game). These are great because they give the player a good feel for what the quest can do, but surely don't come close to fully utilising its capabilities. The user interface is awesome. You can access a web browser, YouTube videos (including 360 videos where you are put INSIDE the video - MUST TRY!), the Oculus Store where you can buy games from within the headset, etc. You can also Cast (stream your gameplay) to a nearby Chromecast-enabled device, i.e. a TV with a Chromecast dongle plugged in. You can also Cast to your phone and laptop. The headset feels a tad bit heavy on the head, and so can be uncomfortable after long periods of gameplay. This is especially the case if you wear glasses, because it will feel like the weight of it is resting on the glasses which are then heavy on the nose bridge. The Quest comes with a glasses spacer though which I can fit in to make it a bit more comfortable. Also you can buy prescription lenses and quickly fit them in, so you can play without glasses on! I've tried the HTC Vive, Oculus Rift and PlayStation VR. For me, this is so far the best experience in terms of quality. The fact that there are NO CABLES around you is a huge selling point. I really wish I had more space. The more space you have, the better. The truth is, I can write about this for hours and hours. You really have to put it on to believe me when I say how astounding it is. I cannot wait to see what VR is like in 10 years' time if this is what it's like now. Wow.
M**N
Interesting bit of kit
First off, it looks well made and well designed. A little heavy but that's to be expected for a device that contains so many components including a rechargeable battery. However, it can get to be a little uncomfortable after a while. Video and game definition is good but if, like me, you wear glasses they will fog up a bit after a time and you will lose definition a little. There is also the problem of reflection from your glasses in the lens of the headset. Fairly obvious when starting the headset or when the background is very dark. You can have custom lenses that fit over the headset lenses made from your glasses prescription to save you wearing your specs but they're not cheap! The range of games and apps is pretty good with new ones in the pipeline but if you like a bit of variety some of the games aren't cheap and it will get to be a bit expensive. The dual controllers open up a new world in VR and act as a pair of on screen hands in some apps and games which gives them a new interest. You can also put the controllers down and use your hands to control some basic functions like searching and scrolling etc. A fair amount of free stuff and lots of free demos to download. Very easy to set up and the phone app is excellent. My only criticism is that the device has a "Guardian" system that prevents you from moving about other than an area that you can define or you can select stationary but the space then is very limited. You can turn Guardian mode off but you have to google to find out how, which involves jumping through a few hoops but on the plus side. leaving it on will prevent you from tripping over the dog or head butting the wall. Overall, it's a pretty good device that can give you many hours of fun and entertainment with a reasonable battery life. Whether its worth the high price remains to be seen as its developed in the future. Certainly an improvement on those games devices that have to be connected to a PC.
W**N
Great for *adult* content, bad for gaming.
This headset is great, and probably the best one around, allowing standalone wireless use, as well as PC connectivity. However, I don't recommend it unless you have loads of money and you don't care about the price. This headset would totally be worth it for £200, but £500 is way too much. Here's why: CONS: The number of games is very limited, especially without connecting it to your PC to use with steam (which will require you to pay ~£20 extra for a cable) The games are generally very expensive, and few of them have a lot of replayability. You also cannot trial them on the Oculus store, like you can on steam. The resolution of the screen, while among the highest available, is not good enough yet. It is so close to your eyes you can clearly see the pixels and the gaps between them and it isn't great for your immersion. This screen I believe has around 60-80Hz refresh rate. It does okay, but like the resolution, requires improvement. If you use glasses, the glasses spacer is not good enough. You will feel constantly anxious about your glasses scratching the lenses. You can buy a prescription lens online from somewhere like VRopticians, but that'll set you back an additional £60 or so (they work great though). The controllers seem to drain the batteries even when the headset is not in use. I have to take the batteries out of them every time i put it away so i don't need new batteries every time. PROS: This is the best standalone headset so, it is definitely the best for watching adult content (which i recommend). It's also good for just watching netflix. The amazon prime app isn't as good, but watching content in general is good with this headset. Beatsaber is a good game. Buy it. Also get custom songs ;) cba to write anymore
S**T
Better than Go and maybe no need for Rift but expensive store IMO.
My boss had an original Rift and I have a Go - I liked the Go, it wasn't bad for the money, not as graphically amazing as the Rift but I could watch a 3D movie or I could play a game and it was fine. Wasn't the most comfortable thing you could have on your head, but it was what it was. So it was quite nice to see the devices getting a bit of an upgrade - the Rift S still had the cables, but better optics and the Quest was essentially the same, better optics than the Go, better hardware than the Go. What made me buy the Quest was the promise of the Link feature (coming in October apparently) which allows you to, via a USB-C cable, attach to a PC and experience Rift games without having to get a second headset. Yep - one headset to rule them all.......maybe. We shall see on that score (but early tests have been positive). So I grabbed a Quest. It's a LOT more comfortable than the Go and you can adjust the lenses for pupilary distance - which is welcome. I'd argue it's a bit more solid too and the one thing I really appreciated - my prescription Go lenses fitted too! So, while you can wear glasses (again more comfy than the Go) you can also use the same prescription lenses (which I classify as a RESULT). The interface is the same as before - a bit slicker and as many people mention, you get to draw your boundary so that you don't walk into the wall, fall over a chair or worse and then you are basically set. I would say that you definitely feel it is more responsive than the Go even just at this point and the display is definitely noticeably a step up. I haven't bought any games as yet and that's criticism one - you can't port any purchases across, even DLC such as the Extreme Roller Coasters, being forced to buy again. Which I'm not impressed with but ok, I get it, they look much better blah blah. The second major criticism is the cost of the games. A major increase over Go content and I'm not sure if some games are worth the price (such as Rush being nearly three times what the Go version is cost wise). Maybe they'll come down. However I purchased it mostly for the Rift potential - so, as a bit of hardware, it's really nice and I think worth the cash (especially as you can have the portability too). But I think the store is a tad overpriced at the moment. I'm sure others will disagree with me - but hey, that's fine. For now, Avengers Endgame 3D on a HUGE screen is beckoning me back.......
D**S
This VR system is great, but unfortunately...
This is the best VR equiptment out there, completely wireless and cord free, excellent censors and motion control. Would get a 5* review on hardward alone, but unfortunately the software is what I have a major issue with... Now the Quest software itself is excellent, however some dirty practices by Oculus are what have earnt this 1* So... there is limited software/app on the Oculus store, which will grow over time but for the foreseeable future can't really justify the current price. As it will always be, the SteamVR store is where It's at for games! And although you can hack some software on to the Quest so that you can stream SteamVR games, this is something that Oculus are going out of their way to stop, by asking any developer that supports SteamVR streaming on the Oculus store to remove their app, and making it increasingly difficult with every firmware update they release. It's dumb really... If I wouldn't have been able to get the SteamVR streaming, the Quest would have gone straight back for a refund and you would have lost a sale, and I imagine many more would have done the same. Also if a game thats available on SteamVR is available on the Oculus store, I would definitly puuchase it on the Quest, as it will be a better experience when you are playing the game from your hardware, rather than streaming to it. Therefore it makes no sense to me atall that they are doing their best to try and stop this... but here we are. If Oculus start to support streaming to the Quest from the SteamVR store, or atleast stop trying to remove apps that let you, I'd be more than happy to change this review to 5*
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