---
product_id: 8559898
title: "Sonic Boom: Shattered Crystal - Nintendo 3DS"
brand: "sega"
price: "Rp1213558"
currency: IDR
in_stock: true
reviews_count: 8
category: "Sega"
url: https://www.desertcart.id/products/8559898-sonic-boom-shattered-crystal-nintendo-3ds
store_origin: ID
region: Indonesia
---

# 2.5D dynamic platforming & puzzles 4 unique playable characters Wi-Fi unlocks cross-platform content Sonic Boom: Shattered Crystal - Nintendo 3DS

**Brand:** sega
**Price:** Rp1213558
**Availability:** ✅ In Stock

## Summary

> 🚀 Level up your adventure with Sonic Boom: Shattered Crystal — where speed meets strategy!

## Quick Answers

- **What is this?** Sonic Boom: Shattered Crystal - Nintendo 3DS by sega
- **How much does it cost?** Rp1213558 with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.id](https://www.desertcart.id/products/8559898-sonic-boom-shattered-crystal-nintendo-3ds)

## Best For

- sega enthusiasts

## Why This Product

- Trusted sega brand quality
- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Engage in Varied Challenges:** From boss battles to rival races and special stages, keep your gameplay fresh and exciting.
- • **Exclusive Nintendo 3DS Perks:** Collect StreetPass items and unlock special Wii U content via Wi-Fi connectivity.
- • **Team Up with Sticks' Boomerang:** Switch between Sonic, Tails, Knuckles & new member Sticks for diverse gameplay tactics.
- • **Dynamic 2.5D Platforming Action:** Experience smooth, visually stunning side-scrolling with depth-enhanced 3D effects.
- • **Explore Rich, Multi-Layered Worlds:** Unlock hidden paths and secrets with unique character abilities for endless replayability.

## Overview

Sonic Boom: Shattered Crystal for Nintendo 3DS delivers a visually stunning 2.5D platforming experience featuring four unique characters, including the new team member Sticks. With exploration-based levels packed with secrets, dynamic gameplay mechanics like the Enerbeam device, and exclusive Nintendo 3DS features such as StreetPass collectibles and cross-platform unlocks, this game offers both nostalgic Sonic speed and fresh strategic depth. Perfect for fans craving a blend of classic side-scrolling thrills and modern adventure.

## Description

Sonic Boom: Shattered Crystal is a standalone adventure that shares key characters, events and lore of the Sonic Boom universe with exclusive environments and characters, as well as an emphasis on platforming and puzzles. In addition to Sonic, Tails and Knuckles, gamers will also be able to take on the role of Sticks, the newest member of the team. She will play an integral role in the story after her best friend Amy gets kidnapped by the ancient villain Lyric.

Review: Best Sonic game since Generations; don't let it pass you by! (also, play the eShop demo) - Fantastic game overall; if the "Sonic Boom" branding scares you, don't let it. This is one of the best Sonic outings in years. Sonic Boom is a GORGEOUS 2.5D entry in the series that pulls it's characters and settings from the Sonic Boom branch of the Sonic the Hedgehog franchise. That means it's a sidescroller like classic games, but with 3D graphics - think something like Donkey Kong Country Returns if you haven't heard of the term "2.5D" before. The title incorporates elements from a lot of quality sidescrollers - including world map screens similar to various Mario titles, team based gameplay with unique powers like in The Lost Vikings, expansive maps with hidden paths only accessible with specific skills a la Metroid - and meshes them all with quality Sonic gameplay. If you just play through the stages as fast as you can, you'll enjoy a Sonic game with great level designs that's a little less precise than the best games in the series, but has a focus on tricks & special moves to engage instead of asking for precision all the time. With the characters' new "electro whip" thingie, they can now swing from grapple points, and with their individual abilities, all the platforming becomes something special. You'll end up pulling off combos like run > jump > swing > air dash > slam down into a zip boost > grind > bounce pad > swing, etc. So the classic-ness of the gameplay, while a little less fast and a little less precise, is actually a lot more engaging and rewarding to play. The game does bring the speed though, it's just metered out a little better than in previous sidescrollers. The camera is also a lot better and more dynamic, with a nice amount of "lead space" (the distance between the front of your character and the edge of the screen) so you actually have enough time to see obstacles coming and AVOID them. Crazy! The game is a bit of an "adventure" in that you'll need to return to areas with new characters to gain access to different chunks of the levels and collect different doodads. Collecting doodads is important for a few reasons, namely you need them to access new levels (they're locked and require a certain number of emblems - obtained by finishing the stage, finishing it under a certain amount of time, collecting all the crystal shards in the level, etc. - to unlock), and you need blueprints to get Tails to build you upgrades. These upgrades apply to all characters, and include awesome things like destroying enemies by running through them, revealing item locations on the level map, or adding a "Ring Vaccuum" effect to your character so you can grab them by merely getting close to them, instead of having to get through them. A fully powered up character at the end of the game is a big improvement from one at the beginning, so the upgrades are important. Luckily going back into the levels with new characters and using their abilities are really fun. Tails lets you use fans in the level since he can glide, and he also has a toy submarine that lets you access a mini-game to get things too. Knuckles and bust through certain materials and tunnel underground, and Sticks has a boomerang that you can control around in the air - very useful for anything really, but specifically for hitting switches and turning off traps. Our main man Sonic however can air dash, which gives him the ability to reach out of the way areas ("L shaped" moves; air dashing straight up and right, for instance) and bust through blue blocks. You'll see all these "hooks" while making your way through levels, so you're going to WANT to explore further. And with Tails' upgrades, you won't be wandering around aimlessly - you'll see the items on your level map, know where you need to go, and just have to find the way to get there and pick the character who can do it. The levels are really well designed in general, and - like I said before - gorgeous. This is one game where you'll want to crank the 3D up from time to time, because the depth in the game is really nice. There's a great mix of foreground, mid and background objects and the camera's dynamic; the 3D really makes it look like a diorama with it's mix of depth. All the models & textures look great too - this is one of the nicest looking games on 3DS for sure. It all moves at a smooth clip too. All the worlds are very distinct in aesthetic and feel from one another too. All the levels are built to accommodate both speeding through, with a default "middle track" and exploration, with additional "upper and lower tracks", to every level. So you'll end up exploring above, below and all over your main track on subsequent playthroughs, but it's always off to the side the speedier stuff - it never gets in the way. They're really good level designs that they function so well just racing through or slowing down and taking your time. Sonic Shattered Crystal is super enjoyable once you come to terms with it's little oddities. Namely how progression works (gotta get those emblems!) and the less-precise-than-other-Sonic-sidescrollers controls (well, that's not true. It's better than Sonic 4 Part 1 and the Sonic Rivals games). It's gorgeous, the elements it adds to Sonic gameplay are fresh and welcome, the way it handles team based skills works beautifully, there's loads of content here, and it's just a blast to play. Highly recommended - but you don't even need to take my word for it. There's a demo for Sonic Boom on the 3DS eShop - just give it a play. This game is rad and deserves a purchase if you enjoy quality sidescrollers and Sonic games. Also, be on the lookout for it's sequel coming up this year: Sonic Boom Fire & Ice. It's from the same developers and looks to be as good as this one while adding in more to the formula. Fun fact; the developers of this are Sanzaru Games. They're also the studio that makes Sly Cooper for Sony now (Sly Cooper: Thieves in Time for PS3/Vita is freakin' fantastic as well, I should point out). Sony only deals in quality platformers - just look at Jak & Daxter, Ratchet & Clank or Ape Escape - so when Sega gets the makers of Sly Cooper to make a Sonic game, you would figure it would be good, right? Well it is. It's an absolute - baffling - shame that so many outlets refused to cover this and instead focus on the disaster of the console game.
Review: Screw the haters! I love it!! - I'm probably gonna be the odd one out here, but I'm just gonna say it. I've been a fan of Sonic since 2001. I've stuck with the series through its ups and downs. One of the downs being the fandom. I absolutely love the franchise, but I loathe the fandom with a fiery passion. They're the reason the games haven't been successful in the last few years. Now, with that being said, it's time for my review. I have watched videos about both this game and Rise of Lyric. I have to say, I was not impressed with Rise of Lyric. I tried to ignore the hate and judge it for myself, and I came to the same conclusion: it was a good concept, but it was poorly executed. This game, on the other hand, was not only a good concept, but I think it was executed very well! The game play is fun, addictive, brings new elements as well as keeping some of the old. It gave me a Sonic Rush vibe and that's one of the reasons I like it a lot. I would even argue that this game has some advantages over Sonic Rush. For example, you can replay the cutscenes (all of them. Not just the CGI ones), you can play all the music, you can go into interactive spots on the map like Tails' Workshop, Amy's House, Sonic's Shack, Knuckles' Hangout, Sticks' Burrow, and this toy shop where you can use tokens you've earned to unlock new "toys." And you can replay the levels over and over again so you can get all the emblems in order to move to the next level. Sega, if you're listening, you did a great job with Sonic Boom: Shattered Crystal. I am an older fan (23) and I am loving this game! If you make another handheld game, make it as epic as this one! I'm not even kidding you. This is a great game!

## Features

- Sticks Joins The Team - Switch between four unique characters, including a new member of the team Sticks with her new boomerang
- Enerbeam - Multi-purposed device used to fight enemies, traverse the environment and slingshot between the foreground and background areas
- Exploration-Based Environments - Levels are packed full of secrets, and will open up further for more exploration and replayability as you progress each character's unique and upgradable moves
- Stage Variety - Not just a story mode, but boss battles, rival races, special stages and more
- Nintendo 3DS Features - StreetPass collectibles mini-game and PLUS: Unique collectibles featured in the Nintendo 3DS version will unlock special content on the Wii U version via Wi-Fi connectivity.

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN | B00KX766ZS |
| Best Sellers Rank | #32,450 in Video Games ( See Top 100 in Video Games ) #1,153 in Nintendo 3DS & 2DS Consoles, Games & Accessories |
| Compatible Video Game Console Models | Nintendo 2DS, Nintendo 3DS, Nintendo 3DS XL, Nintendo DS, Nintendo DS Lite, Nintendo DSi, Nintendo DSi XL |
| Computer Platform | Nintendo 3DS |
| Customer Reviews | 4.0 4.0 out of 5 stars (437) |
| Date First Available | June 6, 2014 |
| Global Trade Identification Number | 00010086611144 |
| Is Discontinued By Manufacturer | No |
| Item Weight | 0.32 ounces |
| Item model number | 61114 |
| Manufacturer | Sega of America, Inc. |
| Product Dimensions | 0.51 x 4.86 x 5.34 inches; 0.32 ounces |
| Rated | Everyone |
| Release date | November 11, 2014 |
| Type of item | Video Game |
| UPC | 010086611144 |

## Images

![Sonic Boom: Shattered Crystal - Nintendo 3DS - Image 1](https://m.media-amazon.com/images/I/91AdGuq7PHL.jpg)

## Customer Reviews

### ⭐⭐⭐⭐⭐ Best Sonic game since Generations; don't let it pass you by! (also, play the eShop demo)
*by V***Z on August 31, 2015*

Fantastic game overall; if the "Sonic Boom" branding scares you, don't let it. This is one of the best Sonic outings in years. Sonic Boom is a GORGEOUS 2.5D entry in the series that pulls it's characters and settings from the Sonic Boom branch of the Sonic the Hedgehog franchise. That means it's a sidescroller like classic games, but with 3D graphics - think something like Donkey Kong Country Returns if you haven't heard of the term "2.5D" before. The title incorporates elements from a lot of quality sidescrollers - including world map screens similar to various Mario titles, team based gameplay with unique powers like in The Lost Vikings, expansive maps with hidden paths only accessible with specific skills a la Metroid - and meshes them all with quality Sonic gameplay. If you just play through the stages as fast as you can, you'll enjoy a Sonic game with great level designs that's a little less precise than the best games in the series, but has a focus on tricks & special moves to engage instead of asking for precision all the time. With the characters' new "electro whip" thingie, they can now swing from grapple points, and with their individual abilities, all the platforming becomes something special. You'll end up pulling off combos like run > jump > swing > air dash > slam down into a zip boost > grind > bounce pad > swing, etc. So the classic-ness of the gameplay, while a little less fast and a little less precise, is actually a lot more engaging and rewarding to play. The game does bring the speed though, it's just metered out a little better than in previous sidescrollers. The camera is also a lot better and more dynamic, with a nice amount of "lead space" (the distance between the front of your character and the edge of the screen) so you actually have enough time to see obstacles coming and AVOID them. Crazy! The game is a bit of an "adventure" in that you'll need to return to areas with new characters to gain access to different chunks of the levels and collect different doodads. Collecting doodads is important for a few reasons, namely you need them to access new levels (they're locked and require a certain number of emblems - obtained by finishing the stage, finishing it under a certain amount of time, collecting all the crystal shards in the level, etc. - to unlock), and you need blueprints to get Tails to build you upgrades. These upgrades apply to all characters, and include awesome things like destroying enemies by running through them, revealing item locations on the level map, or adding a "Ring Vaccuum" effect to your character so you can grab them by merely getting close to them, instead of having to get through them. A fully powered up character at the end of the game is a big improvement from one at the beginning, so the upgrades are important. Luckily going back into the levels with new characters and using their abilities are really fun. Tails lets you use fans in the level since he can glide, and he also has a toy submarine that lets you access a mini-game to get things too. Knuckles and bust through certain materials and tunnel underground, and Sticks has a boomerang that you can control around in the air - very useful for anything really, but specifically for hitting switches and turning off traps. Our main man Sonic however can air dash, which gives him the ability to reach out of the way areas ("L shaped" moves; air dashing straight up and right, for instance) and bust through blue blocks. You'll see all these "hooks" while making your way through levels, so you're going to WANT to explore further. And with Tails' upgrades, you won't be wandering around aimlessly - you'll see the items on your level map, know where you need to go, and just have to find the way to get there and pick the character who can do it. The levels are really well designed in general, and - like I said before - gorgeous. This is one game where you'll want to crank the 3D up from time to time, because the depth in the game is really nice. There's a great mix of foreground, mid and background objects and the camera's dynamic; the 3D really makes it look like a diorama with it's mix of depth. All the models & textures look great too - this is one of the nicest looking games on 3DS for sure. It all moves at a smooth clip too. All the worlds are very distinct in aesthetic and feel from one another too. All the levels are built to accommodate both speeding through, with a default "middle track" and exploration, with additional "upper and lower tracks", to every level. So you'll end up exploring above, below and all over your main track on subsequent playthroughs, but it's always off to the side the speedier stuff - it never gets in the way. They're really good level designs that they function so well just racing through or slowing down and taking your time. Sonic Shattered Crystal is super enjoyable once you come to terms with it's little oddities. Namely how progression works (gotta get those emblems!) and the less-precise-than-other-Sonic-sidescrollers controls (well, that's not true. It's better than Sonic 4 Part 1 and the Sonic Rivals games). It's gorgeous, the elements it adds to Sonic gameplay are fresh and welcome, the way it handles team based skills works beautifully, there's loads of content here, and it's just a blast to play. Highly recommended - but you don't even need to take my word for it. There's a demo for Sonic Boom on the 3DS eShop - just give it a play. This game is rad and deserves a purchase if you enjoy quality sidescrollers and Sonic games. Also, be on the lookout for it's sequel coming up this year: Sonic Boom Fire & Ice. It's from the same developers and looks to be as good as this one while adding in more to the formula. Fun fact; the developers of this are Sanzaru Games. They're also the studio that makes Sly Cooper for Sony now (Sly Cooper: Thieves in Time for PS3/Vita is freakin' fantastic as well, I should point out). Sony only deals in quality platformers - just look at Jak & Daxter, Ratchet & Clank or Ape Escape - so when Sega gets the makers of Sly Cooper to make a Sonic game, you would figure it would be good, right? Well it is. It's an absolute - baffling - shame that so many outlets refused to cover this and instead focus on the disaster of the console game.

### ⭐⭐⭐⭐⭐ Screw the haters! I love it!!
*by O***1 on April 16, 2015*

I'm probably gonna be the odd one out here, but I'm just gonna say it. I've been a fan of Sonic since 2001. I've stuck with the series through its ups and downs. One of the downs being the fandom. I absolutely love the franchise, but I loathe the fandom with a fiery passion. They're the reason the games haven't been successful in the last few years. Now, with that being said, it's time for my review. I have watched videos about both this game and Rise of Lyric. I have to say, I was not impressed with Rise of Lyric. I tried to ignore the hate and judge it for myself, and I came to the same conclusion: it was a good concept, but it was poorly executed. This game, on the other hand, was not only a good concept, but I think it was executed very well! The game play is fun, addictive, brings new elements as well as keeping some of the old. It gave me a Sonic Rush vibe and that's one of the reasons I like it a lot. I would even argue that this game has some advantages over Sonic Rush. For example, you can replay the cutscenes (all of them. Not just the CGI ones), you can play all the music, you can go into interactive spots on the map like Tails' Workshop, Amy's House, Sonic's Shack, Knuckles' Hangout, Sticks' Burrow, and this toy shop where you can use tokens you've earned to unlock new "toys." And you can replay the levels over and over again so you can get all the emblems in order to move to the next level. Sega, if you're listening, you did a great job with Sonic Boom: Shattered Crystal. I am an older fan (23) and I am loving this game! If you make another handheld game, make it as epic as this one! I'm not even kidding you. This is a great game!

### ⭐⭐⭐⭐ SONIC BOOM: A new kind of "Sonic" universe to explore!
*by M***L on June 6, 2015*

Welcome to the new branch of every gamer's favorite spiky blue dude, Sonic Boom! Q: What is "Sonic Boom"? A: "Sonic Boom" is a brand new secondary branch of the Sonic The Hedgehog franchise. A whole new alternative universe to the Sonic Team games, with the beloved SEGA favorites: Sonic (The Team Leader), Tails (The Brains of the team), Knuckles (The team's muscle), and Amy Rose (The team's backbone)! And Sticks (the loveably nuts new member)! A new world, with new possibilities: now with a brand new cartoon, a comic book, and two prequel tie-in games, "Rise Of Lyric", and "Shattered Crystal", created by Big Red Button and Sanzaru Games respectively. This review covers the 3DS handheld title, "Shattered Crystal". Story Synopsis: "Shattered Crystal" starts with Lyric "The Last Ancient" kidnapping Amy Rose, desiring her knowledge of the powerful crystal of the Ancients! Sonic then embarks on a journey to regroup with his team, acquire the crystal shards, rescue Amy from Lyric's clutches-- and ultimately put an end to Lyric's plans to conquer the world. Pros: Story is humorous, much like the cartoon, and doesn't take itself too seriously. The humor has improved in comparison to the likes of Sonic Colors. The story is simple enough to follow, and characters are given decent display of their unique personalities with animated models in cut scenes and through character interaction via dialogue. Cons: The story is fairly short, the humor can get a bit cliché to some, and cutscenes are not able to be skipped to those who may desire such an option. None of this may harshly affect the ability to enjoy the overall game for some, however. Gameplay features: The gameplay, unlike the traditional main franchise games by SONIC TEAM, is primarily geared towards exploration, and action-based platforming. Using the unique abilities of Sonic, Tails, Knuckles, and Sticks, players are strongly encouraged to explore the many stages to hunt down crystal shards, rings, and the blueprint pieces (which are collected to unlock new character upgrades). Each character's special abilities are used to explores stage maps: -Sonic can air dash to smash through blue blocks, reach higher areas, and smash through enemies with the air dash and Spin dash attack -Tails can hover across air currents and cover short distances, throw bombs, and use the Sea Fox in submarine "mini games" to obtain hidden blueprints -Knuckles can punch, and burrow under special pathways to reach new areas -Sticks can throw her boomerang to hit enemies and switches to open new paths - All characters can use the homing attack, boost/sprint, double jump, and use the new "Enerbeam technology" to swing across areas, and disable enemy shields To progress through the game, players are required to obtain "Sonic Medals", which are earned by completing specific objectives (such as collecting all crystals or blueprints in a stage, and by simply completing a stage). Unlockable models are acquired by earning special tokens by completing special times and by completing a stage with a specific number of rings. These tokens can be spent at Q-N-Q's Toy Shop. Stages come in three variations: *Exploration stages: stages where players explore the map for collectables *Worm Tunnels: stages that play on-the-rails akin to "Sonic Dash", with side-stepping, enerbeam-swinging, and boosting to proceed through the obstacle course *Rival Races: fast-paced stages where players will race against a rival character, in a style similar to "Sonic Rivals" Pros: character abilities, and level design provide an interesting semi-quick paced platforming experience. Cons: exploration can get a bit tiring in long periods, especially considering that the player is required to visit levels a decent number of times to fully complete objectives, and proceed through, and complete the game. Music: The soundtrack, composed by Richard Jacques (Sonic 3D Blast Saturn, Jet Set Radio, Sonic R, Sonic Generations, and Sonic & All Stars Racing Transformed), contains a unique flavor of atmospheric, rocking, and orchestral music. Pros: Each track sounds quite nice, and strongly fits within their respective environments Cons: for some, the soundtrack may not be very memorable Final Verdict: "Shattered Crystal" is okay game with a nice new Sonic universe to explore that isn't plagued with the messy state of its older brother "Rise Of Lyric". It has likable characters and an interesting set of challenges. The game is unfortunately very short, and can be a bit tiring during long periods of play, and has some unfortunately small flaws in its concept-- but is ultimately an fun game for those that find enjoyment in level exploration and old-school platforming. However, upon completion, the game leaves a lot to be desired in terms of content and replay value, leaving the player likely wanting more.

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*Last updated: 2026-03-22*