---
product_id: 4658735
title: "Dungeons and Dragons: Castle Ravenloft Board Game"
brand: "wizards of the coast"
price: "Rp3472588"
currency: IDR
in_stock: true
reviews_count: 7
category: "Wizards Of The Coast"
url: https://www.desertcart.id/products/4658735-dungeons-and-dragons-castle-ravenloft-board-game
store_origin: ID
region: Indonesia
---

# 200+ encounter & treasure cards 13 interlocking dungeon tiles 40 detailed plastic miniatures Dungeons and Dragons: Castle Ravenloft Board Game

**Brand:** wizards of the coast
**Price:** Rp3472588
**Availability:** ✅ In Stock

## Summary

> 🛡️ Conquer Castle Ravenloft — Your quick gateway to legendary dungeon adventures!

## Quick Answers

- **What is this?** Dungeons and Dragons: Castle Ravenloft Board Game by wizards of the coast
- **How much does it cost?** Rp3472588 with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.id](https://www.desertcart.id/products/4658735-dungeons-and-dragons-castle-ravenloft-board-game)

## Best For

- wizards of the coast enthusiasts

## Why This Product

- Trusted wizards of the coast brand quality
- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Instant D&D Fix:** Dive into a streamlined D20 combat system with minimal setup—perfect for busy pros craving quick, immersive gameplay.
- • **Limitless Replayability:** Randomized dungeon layouts and multiple scenarios ensure every game session feels fresh and unpredictable.
- • **Expandable & Customizable:** Seamlessly integrate user-created content and other D&D Adventure System games for endless adventure possibilities.
- • **Collector’s Quality Components:** Includes 40 intricately designed miniatures and sturdy cardstock tiles that double as premium RPG accessories.
- • **Epic Cooperative Dungeon Crawling:** Team up with 1-5 players to conquer multiple challenging quests in Castle Ravenloft’s dark fantasy world.

## Overview

Dungeons and Dragons: Castle Ravenloft Board Game is a cooperative fantasy board game designed for 1-5 players aged 13 and up. Featuring 40 plastic miniatures, 13 interlocking dungeon tiles, and over 200 encounter and treasure cards, it offers multiple scenarios with high replay value. This game delivers a streamlined D20 combat experience inspired by D&D’s 4th Edition rules, perfect for players seeking immersive dungeon crawling in sessions lasting 1-2 hours. Its high-quality components and compatibility with other Adventure System titles make it a versatile and expandable addition to any game collection.

## Description

Product Description 207790000 Features: -Challenging quests. -Tons of replay value. -Multiple scenarios. -Ages 13 and up. Game: -Board Games. Product Type: -Sets (Game Pieces Included). For Ages...: -Adult. Gender: -Boy/Girl. Theme: -Fantasy. Generic Dimensions: -4.75" H x 12.25" W x 12.25" D, 6.7 lbs. Dimensions: Overall Height - Top to Bottom: -4.75 Inches. Overall Width - Side to Side: -12.25 Inches. Overall Depth - Front to Back: -12.25 Inches. Overall Product Weight: -6.5 Pounds. From the Manufacturer The master of Ravenloft is having guests for dinner—and you are invited.Evil lurks in the towers and dungeons of Castle Ravenloft, and only heroes of exceptional bravery can survive the horrors within. Designed for 1–5 players, this boardgame features multiple scenarios, challenging quests, and cooperative game play.Castle Ravenloft includes the following components: * 40 plastic heroes and monsters * 13 sheets of interlocking cardstock dungeon tiles * 200 encounter and treasure cards * Rulebook * Scenario book * 20-sided die.

Review: D&D Lite, For Those With Limited Time - Who am I: Middle aged married guy who loves Sci fi, video games and fantasy novels. Used to play D&D and then AD&D around twenty years ago. Haven't been involved with any serious groups since then so I have no experience with any editions of D&D that cause such a rift in the community. This means that I am not hopelessly in love with any specific Edition of D&D. -Note for various D&D Edition FanGirls and FanBoys- If you are a 4th Edition Hater and can't get past that, you most likely will not enjoy these games as they are based, in general, on the 4th Edition rule set. If you don't know what that statement means, or if you are capable of enjoying what each Edition has to offer, you should have no problems. Why I love the D&D Adventure Systems: Castle Ravenloft(CR), Wrath of Ashardalon(WoA) and Legend of Drizzt(LoD): They work as a stand alone product and offer a dungeon crawling, limited leveling, monster slaying experience with no previous knowledge of how D&D works. And all in sessions that can be finished in an hour or two. The minimal time commitment involved is fantastic. Or, if you find yourself filled with nostalgia and desire a fuller, longer campaign with further leveling options or new characters, these games can be tweaked to allow for that. Especially with some of the user created content online, the photoshop templates on boardgamegeek.com in particular are wonderful. Also this [....] address has a plethora of new content. The extra leveling options are definitely my favorite. The truth is that I screamed in happiness when I ran across them. I sounded like a ten year old girl getting a pony. A unicorn pony. with wings. A Unicorn Pegasus Pony that appeared in a shimmer of rainbow colors. And now I am deeply ashamed...........*sigh* I am such a nerd. The game system totally allows for expandability in many ways. It's kind of a gateway drug for D&D honestly. I find myself consistently wanting just a bit more of the actual RPG experience. We tweak the game a bit and suddenly our experience is just a bit fuller and more satisfying. Not nearly as detailed and time intensive as an actual D&D or Pathfinder game though. Such a great balance for us. They don't have to be expanded upon though, to be immensely enjoyable. Any of the three games are enough in and of themselves to be hugely gratifying and offer much re-playability. The expandability is just something that makes them extra cool and versatile in my opinion. All three systems use totally interchangeable materials. Some of the cards may be context sensitive and not seem to fit in a particular environment but other than that you can use everything in each of the games. This provides Awesomeness Bonus of +2. The map tiles and figurines both are an unbeatable value and can be easily incorporated into a "real" D&D session. Everything in the box, other than the manuals, is of superb quality. The figurines alone would easily cost you double what you pay for the set here. And if you paint figurines, which I do, you will have just gained around forty new minis to paint. Joy in and of itself there. Possible Cons: I saw in the review for one of the three games that some dude was just totally disgusted with how these games "punish" the players for almost every activity they engage in. The guy was totally a Hater. However, he wasn't necessarily wrong. The game does seem to be constantly throwing things at you that often don't feel fair. Notably, the Encounter cards. Which brings me to the next con and a solution to the "punishment" issue.... The instruction manual will not answer every question that will come up. It is left up to the players to decide how certain things should work. Which is how a "real" D&D game works. Your group plays the game the way they want to play it. If you simply cannot function without every rule spelled out for you, this may be a problem. Otherwise you'll be fine. And in terms of rule tweaking and the punishment issue- we decided to change how often we draw encounter cards as well as a couple other minor aspects of the game. This has served to make our sessions a lot more fun. Don't be afraid to tweak the rules in order to play the game how you want to play it. The manuals are pretty cheaply put together. They may not hold up well to use by younger players or spilled drinks. I took ours apart and put the pages in plastic binder inserts. We now have all the material for all the games in a single, sturdy, custom decorated notebook. Which is awesome btw. (Disclaimer for claim of awesomeness: I created the custom artwork:) Space. With all the cards and map tiles and bags of monsters and tokens that get used in a typical session, you may find you need a bit more space than an average board game. All of the aforementioned items can quickly end up being a mess. As a solution we have everything securely contained in varying sizes of ziplock bags. Including the map tiles in a 1 Gallon size bag. Perfect for storage and during play. There is no actual role playing or in town scenarios. If you want to get into a brawl over the serving wench's honor at The Yawning Portal Inn in the city of Waterdeep, then you should just find a gaming group and play Pathfinder or D&D(any Edition). Or perhaps, after stumbling into a gathering of Dirty Orcs in the Gloomy Forest of Gloom and Terror, you want to attempt to use an illusion to convince them you are a deity and sell them into slavery in the Land of Thay. As opposed to just killing them. Again, just go find a full-on game of D&D. These systems can be worked to allow for things like that to some degree, but they aren't designed to be open world or allow for anything other than a dungeon crawl with combat and a final, combat based, objective. So: If you want "real" D&D, then you may be more satisfied finding a group and getting involved. If you want a game that allows you to engage in D20 based combat, with figurines, that represent a character with minimal leveling capacity. And that can be played by anyone. These systems may be just the thing for you. Also of note: The Dungeon Command games have interchangeable map tiles, monster cards and figurines that can be used seamlessly with the Adventure Systems. I love this as it ads even more expansion options.
Review: A Fantastic Quick D&D (Light) Fix! - I grew up playing D&D quite a bit with my friends. As we got older and made families we just didn't have the time to play anymore. This board game is great on so many levels. It is great for people like me who would like to feel like they are playing D&D and need to do it in an hour and a half. It is great intro for people who are curious about D&D but have never played before. They won't get very deep into the D&D rule set but will get an introduction to HP, AC, movement, classes and other basic concepts. It is also great for anyone who just wants to play an adventure game and doesn't care what world it is set in. The game comes with a bunch of highly detailed miniatures that are begging to be painted but are wonderful as they are. The board pieces are of high quality and they are placed mostly randomly so the layout will never be the same twice. The characters are well thought out and there really isn't a 'stronger' character in the bunch, they all have their pluses. There are quite a few adventures to play through and there are more user created adventures online. If you are feeling creative you can even make your own. The game works very well no matter how many people are playing. It doesn't feel any harder or easier whether you have two players or five. Also, you can play this game solo which is very cool. Being a cooperative game, everyone is in it together. I have read a lot about how the game is difficult but we have won the adventures probably 80% of the time. Two games were won literally at the last possible move that we could stay alive. It is very exciting when that happens and it always seems close no matter what. The role playing element is very light. You don't keep anything your character finds from one adventure to the next so you are starting from scratch every time you play. However, depending on who you are playing with and how "into character" they wish to be, there are still plenty of role playing opportunities for those who wish to take them. This is the first of three games in the set. I only own this one but will certainly be picking up the other two once we have really played this one out.

## Features

- Product Type: Toys And Games
- Package Quantity: 1
- Package Weight: 6.6 kg
- Country Of Origin: China

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN | 0786955570 |
| Best Sellers Rank | #115,791 in Toys & Games ( See Top 100 in Toys & Games ) #2,746 in Board Games (Toys & Games) |
| Brand Name | Wizards of the Coast |
| Color | Multi-colored |
| Customer Reviews | 4.8 4.8 out of 5 stars (2,287) |
| Educational Objective | Science |
| Global Trade Identification Number | 00653569499893, 09780786955572 |
| Included Components | Game |
| Is Assembly Required | No |
| Item Dimensions | 12.25 x 12.25 x 4.63 inches |
| Item Part Number | WTC207790000 |
| Item Type Name | Board Game |
| Item Weight | 6.45 Pounds |
| Manufacturer | Wizards of the Coast |
| Manufacturer Maximum Age (MONTHS) | 192.0 |
| Manufacturer Minimum Age (MONTHS) | 144.0 |
| Manufacturer Part Number | 207790000 |
| Manufacturer Warranty Description | No Warranty |
| Material Type | Multi |
| Model Number | 207790000WOC |
| Number of Players | 1-5 |
| Sub Brand | Dungeons & Dragons |
| Subject Character | Fantasy |
| Theme | Fantasy |
| UPC | 653569499893 |
| Unit Count | 1.0 Count |

## Images

![Dungeons and Dragons: Castle Ravenloft Board Game - Image 1](https://m.media-amazon.com/images/I/61E2NfUj0SL.jpg)

## Questions & Answers

**Q: Can this really be played by one person or does it take more players?  The description says 1 to 5 players.**
A: Yes you can play with one person. The game doesn't have a DM and the monsters are controlled by what are basically AI routines printed on he cards. It's quite ingenious really

**Q: What are the minis that come with this set?**
A: Straad the vampire, werewolf, a hag, a kobold tentacle wizard dude, 3 gargoyles, 3 forest spiders, 3 wolves, 3 ghouls, 3 kobold spearmen, 3 ghouls, 3 zombies, flesh golem, zombie dragon, dracholich, 3 skeletons, 3 flaming skeletons, 3 ghouls, and I think 5 heroes. I may have missed some. I think there are something like 50 minis.  All unpainted.

From a value perspective I saw that someone had spent about $120 to buy the same set of minis from the set boxes, all painted.  All the minis are about 28mm scale. The zombie dragon and the flesh golem are large scale, the dracholich is huge

**Q: How many hours does it take to play?**
A: This game can take from 30 minutes to an hour or more depending on what mission you play. Painting the miniatures also can help pass the time!

**Q: Is there miniatures in the box if so how many?**
A: 42 plastic miniatures: 5 hero figures, 30 monster figures, and 7 villain figures.

## Customer Reviews

### ⭐⭐⭐⭐⭐ D&D Lite, For Those With Limited Time
*by Z***K on July 23, 2012*

Who am I: Middle aged married guy who loves Sci fi, video games and fantasy novels. Used to play D&D and then AD&D around twenty years ago. Haven't been involved with any serious groups since then so I have no experience with any editions of D&D that cause such a rift in the community. This means that I am not hopelessly in love with any specific Edition of D&D. -Note for various D&D Edition FanGirls and FanBoys- If you are a 4th Edition Hater and can't get past that, you most likely will not enjoy these games as they are based, in general, on the 4th Edition rule set. If you don't know what that statement means, or if you are capable of enjoying what each Edition has to offer, you should have no problems. Why I love the D&D Adventure Systems: Castle Ravenloft(CR), Wrath of Ashardalon(WoA) and Legend of Drizzt(LoD): They work as a stand alone product and offer a dungeon crawling, limited leveling, monster slaying experience with no previous knowledge of how D&D works. And all in sessions that can be finished in an hour or two. The minimal time commitment involved is fantastic. Or, if you find yourself filled with nostalgia and desire a fuller, longer campaign with further leveling options or new characters, these games can be tweaked to allow for that. Especially with some of the user created content online, the photoshop templates on boardgamegeek.com in particular are wonderful. Also this [....] address has a plethora of new content. The extra leveling options are definitely my favorite. The truth is that I screamed in happiness when I ran across them. I sounded like a ten year old girl getting a pony. A unicorn pony. with wings. A Unicorn Pegasus Pony that appeared in a shimmer of rainbow colors. And now I am deeply ashamed...........*sigh* I am such a nerd. The game system totally allows for expandability in many ways. It's kind of a gateway drug for D&D honestly. I find myself consistently wanting just a bit more of the actual RPG experience. We tweak the game a bit and suddenly our experience is just a bit fuller and more satisfying. Not nearly as detailed and time intensive as an actual D&D or Pathfinder game though. Such a great balance for us. They don't have to be expanded upon though, to be immensely enjoyable. Any of the three games are enough in and of themselves to be hugely gratifying and offer much re-playability. The expandability is just something that makes them extra cool and versatile in my opinion. All three systems use totally interchangeable materials. Some of the cards may be context sensitive and not seem to fit in a particular environment but other than that you can use everything in each of the games. This provides Awesomeness Bonus of +2. The map tiles and figurines both are an unbeatable value and can be easily incorporated into a "real" D&D session. Everything in the box, other than the manuals, is of superb quality. The figurines alone would easily cost you double what you pay for the set here. And if you paint figurines, which I do, you will have just gained around forty new minis to paint. Joy in and of itself there. Possible Cons: I saw in the review for one of the three games that some dude was just totally disgusted with how these games "punish" the players for almost every activity they engage in. The guy was totally a Hater. However, he wasn't necessarily wrong. The game does seem to be constantly throwing things at you that often don't feel fair. Notably, the Encounter cards. Which brings me to the next con and a solution to the "punishment" issue.... The instruction manual will not answer every question that will come up. It is left up to the players to decide how certain things should work. Which is how a "real" D&D game works. Your group plays the game the way they want to play it. If you simply cannot function without every rule spelled out for you, this may be a problem. Otherwise you'll be fine. And in terms of rule tweaking and the punishment issue- we decided to change how often we draw encounter cards as well as a couple other minor aspects of the game. This has served to make our sessions a lot more fun. Don't be afraid to tweak the rules in order to play the game how you want to play it. The manuals are pretty cheaply put together. They may not hold up well to use by younger players or spilled drinks. I took ours apart and put the pages in plastic binder inserts. We now have all the material for all the games in a single, sturdy, custom decorated notebook. Which is awesome btw. (Disclaimer for claim of awesomeness: I created the custom artwork:) Space. With all the cards and map tiles and bags of monsters and tokens that get used in a typical session, you may find you need a bit more space than an average board game. All of the aforementioned items can quickly end up being a mess. As a solution we have everything securely contained in varying sizes of ziplock bags. Including the map tiles in a 1 Gallon size bag. Perfect for storage and during play. There is no actual role playing or in town scenarios. If you want to get into a brawl over the serving wench's honor at The Yawning Portal Inn in the city of Waterdeep, then you should just find a gaming group and play Pathfinder or D&D(any Edition). Or perhaps, after stumbling into a gathering of Dirty Orcs in the Gloomy Forest of Gloom and Terror, you want to attempt to use an illusion to convince them you are a deity and sell them into slavery in the Land of Thay. As opposed to just killing them. Again, just go find a full-on game of D&D. These systems can be worked to allow for things like that to some degree, but they aren't designed to be open world or allow for anything other than a dungeon crawl with combat and a final, combat based, objective. So: If you want "real" D&D, then you may be more satisfied finding a group and getting involved. If you want a game that allows you to engage in D20 based combat, with figurines, that represent a character with minimal leveling capacity. And that can be played by anyone. These systems may be just the thing for you. Also of note: The Dungeon Command games have interchangeable map tiles, monster cards and figurines that can be used seamlessly with the Adventure Systems. I love this as it ads even more expansion options.

### ⭐⭐⭐⭐⭐ A Fantastic Quick D&D (Light) Fix!
*by K***N on December 29, 2012*

I grew up playing D&D quite a bit with my friends. As we got older and made families we just didn't have the time to play anymore. This board game is great on so many levels. It is great for people like me who would like to feel like they are playing D&D and need to do it in an hour and a half. It is great intro for people who are curious about D&D but have never played before. They won't get very deep into the D&D rule set but will get an introduction to HP, AC, movement, classes and other basic concepts. It is also great for anyone who just wants to play an adventure game and doesn't care what world it is set in. The game comes with a bunch of highly detailed miniatures that are begging to be painted but are wonderful as they are. The board pieces are of high quality and they are placed mostly randomly so the layout will never be the same twice. The characters are well thought out and there really isn't a 'stronger' character in the bunch, they all have their pluses. There are quite a few adventures to play through and there are more user created adventures online. If you are feeling creative you can even make your own. The game works very well no matter how many people are playing. It doesn't feel any harder or easier whether you have two players or five. Also, you can play this game solo which is very cool. Being a cooperative game, everyone is in it together. I have read a lot about how the game is difficult but we have won the adventures probably 80% of the time. Two games were won literally at the last possible move that we could stay alive. It is very exciting when that happens and it always seems close no matter what. The role playing element is very light. You don't keep anything your character finds from one adventure to the next so you are starting from scratch every time you play. However, depending on who you are playing with and how "into character" they wish to be, there are still plenty of role playing opportunities for those who wish to take them. This is the first of three games in the set. I only own this one but will certainly be picking up the other two once we have really played this one out.

### ⭐ Review
*by A***A on December 20, 2023*

Très bonne histoire, bon scénario, mais j'ai reçu la moitié des figurines cassées!!! J'ai su en réparer certaines avec de la super glue, mais 4-5 ont du être jetées...

## Frequently Bought Together

- Wizards of the Coast Dungeons and Dragons: Castle Ravenloft Board Game
- Wizards of the Coast Dungeons and Dragons: Wrath of Ashardalon
- Wizards of the Coast Dungeons & Dragons: The Legend of Drizzt Board Game

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*Product available on Desertcart Indonesia*
*Store origin: ID*
*Last updated: 2026-05-09*