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Buy Learning C# by Developing Games with Unity 2021: Kickstart your programming and journey building 3D from scratch, 6th Edition by Ferrone, Harrison online on desertcart.ae at best prices. ✓ Fast and free shipping ✓ free returns ✓ cash on delivery available on eligible purchase. Review: Took a risk on this book, was unsure given the price. I’ve spent similar on a different book that just left me lost. However, this book, despite having not completed it, I find goes at a nice pace. There’s enough breakdown to give you understanding without overwhelming you with information. There’s a need to research some basic terminology used, but its not anything that isn’t automatically answered by Google. I already feel comfortable navigating Unity and interpreting .cs scripts, and the basic tools within code. I’ve put a few hours into this, and its made clear questions I’ve failed to have answered from YT and google previously. I’m excited to put more time into reading and applying the lessons in this book. 10/10 Recommend to everyone. Review: I chose to use “Learning C# by Developing Games with Unity 2021” by Harrison Ferrone for my introductory course in Game Scripting and Design at Columbia College of Chicago after reviewing other books that cover similar material. The author, Harrison Ferrone, writes very well which, to me, is as important as the technical material, because only good writing can capture the attention of the reader. There are at least two books that I passed over due to unfocused or overly chatty prose. “Learning C#...” succeeds in great measure due to the skillful writing and its’ organization. The book initially concentrates on elements of C# and general programming techniques that are essential for Unity Scripting and nearly any other programming application. Fortunately, Ferrone presents the C# exercises within manageable Unity-based examples. Placing the examples within Unity scripts should meet the expectations of readers who are itching to get into building games right away. Ferrone has the right approach for the Unity tutorials: his Unity examples cover techniques within the context of a script that can be completed within a quarter hour. This approach creates a positive feedback loop where the student keeps succeeding and encourages them to move forward. Many Unity books, that are otherwise good, sometimes use overly involved examples that cannot be completed without an hour or more of the readers’ time. The centerpiece of “Learning C#...” is the single game, “Hero’s Born”, which covers a third of the book. Ferrone breaks up important Unity concepts needed to learn Unity over four chapters that are about 30 pages that contain numerous screen snapshots. Using the single game, these four chapters, cover design, lighting, animation, movement, physics, AI, the role of the camera. The book successfully brings across the concepts of game object, components, and scripting for interaction. The last third of the book focuses on intermediate to advanced C# and programming concepts including data structures, persistence, generics, and functional programming techniques. In my experience the techniques covered will enhance the games of those who want to master scripting in Unity No single book on any subject, including Unity, can cover everything; the author knows this and provides links to resources for those who want to pursue more information. The reader of this book should gain a working knowledge of Unity that will serve as a foundation for game development and that will encourage them to keep progressing with game design and programming. Lastly this edition, the sixth, improves on the fifth edition, which I thought was too brief on important Unity and C# concepts that the author used references to cover. The 6th edition covers enough of that material before suggesting other resources. If you need a Unity tutorial for yourself or others this book will be well worth your time.
| Best Sellers Rank | #112,396 in Books ( See Top 100 in Books ) #10 in 3D Graphics & Design #53 in Game Programming #228 in Computer Programming Languages |
| Customer reviews | 4.6 4.6 out of 5 stars (112) |
| Dimensions | 19.05 x 2.46 x 23.5 cm |
| Edition | Sixth |
| ISBN-10 | 1801813949 |
| ISBN-13 | 978-1801813945 |
| Item weight | 730 g |
| Language | English |
| Print length | 428 pages |
| Publication date | 29 October 2021 |
| Publisher | Packt Publishing |
J**N
Took a risk on this book, was unsure given the price. I’ve spent similar on a different book that just left me lost. However, this book, despite having not completed it, I find goes at a nice pace. There’s enough breakdown to give you understanding without overwhelming you with information. There’s a need to research some basic terminology used, but its not anything that isn’t automatically answered by Google. I already feel comfortable navigating Unity and interpreting .cs scripts, and the basic tools within code. I’ve put a few hours into this, and its made clear questions I’ve failed to have answered from YT and google previously. I’m excited to put more time into reading and applying the lessons in this book. 10/10 Recommend to everyone.
M**N
I chose to use “Learning C# by Developing Games with Unity 2021” by Harrison Ferrone for my introductory course in Game Scripting and Design at Columbia College of Chicago after reviewing other books that cover similar material. The author, Harrison Ferrone, writes very well which, to me, is as important as the technical material, because only good writing can capture the attention of the reader. There are at least two books that I passed over due to unfocused or overly chatty prose. “Learning C#...” succeeds in great measure due to the skillful writing and its’ organization. The book initially concentrates on elements of C# and general programming techniques that are essential for Unity Scripting and nearly any other programming application. Fortunately, Ferrone presents the C# exercises within manageable Unity-based examples. Placing the examples within Unity scripts should meet the expectations of readers who are itching to get into building games right away. Ferrone has the right approach for the Unity tutorials: his Unity examples cover techniques within the context of a script that can be completed within a quarter hour. This approach creates a positive feedback loop where the student keeps succeeding and encourages them to move forward. Many Unity books, that are otherwise good, sometimes use overly involved examples that cannot be completed without an hour or more of the readers’ time. The centerpiece of “Learning C#...” is the single game, “Hero’s Born”, which covers a third of the book. Ferrone breaks up important Unity concepts needed to learn Unity over four chapters that are about 30 pages that contain numerous screen snapshots. Using the single game, these four chapters, cover design, lighting, animation, movement, physics, AI, the role of the camera. The book successfully brings across the concepts of game object, components, and scripting for interaction. The last third of the book focuses on intermediate to advanced C# and programming concepts including data structures, persistence, generics, and functional programming techniques. In my experience the techniques covered will enhance the games of those who want to master scripting in Unity No single book on any subject, including Unity, can cover everything; the author knows this and provides links to resources for those who want to pursue more information. The reader of this book should gain a working knowledge of Unity that will serve as a foundation for game development and that will encourage them to keep progressing with game design and programming. Lastly this edition, the sixth, improves on the fifth edition, which I thought was too brief on important Unity and C# concepts that the author used references to cover. The 6th edition covers enough of that material before suggesting other resources. If you need a Unity tutorial for yourself or others this book will be well worth your time.
O**S
In depth knowledge, in an easily understood format.
R**E
Our son requested this book, I believe he is truly pleased with it.
D**D
If you're a c# amateur or a complete noob, this book is exactly what you're looking for. It's well written, engaging, and covers a huge range of topics without getting too far in the weeds. This is the third c# / unity book that I've purchased, and it's the first that's really helped me make any progress.
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