---
product_id: 19845529
title: "Mage Wars Arena Board Game"
brand: "arcane wonders"
price: "Rp2443041"
currency: IDR
in_stock: true
reviews_count: 10
category: "Arcane Wonders"
url: https://www.desertcart.id/products/19845529-mage-wars-arena-board-game
store_origin: ID
region: Indonesia
---

# Dual dice mechanics (d6 & d12) 300+ customizable spells 4 unique mage classes Mage Wars Arena Board Game

**Brand:** arcane wonders
**Price:** Rp2443041
**Availability:** ✅ In Stock

## Summary

> ⚔️ Unleash your inner mage and conquer the arena—where strategy meets spellbinding excitement!

## Quick Answers

- **What is this?** Mage Wars Arena Board Game by arcane wonders
- **How much does it cost?** Rp2443041 with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.id](https://www.desertcart.id/products/19845529-mage-wars-arena-board-game)

## Best For

- arcane wonders enthusiasts

## Why This Product

- Trusted arcane wonders brand quality
- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Master Your Mage:** Choose from Wizard, Warlock, Beastmaster, or Priestess—each with distinct strategies to dominate the arena.
- • **Endless Spellcraft:** Build your ultimate spell book with over 300 spells, tailoring your tactics every game.
- • **Dynamic Tactical Combat:** Fast-paced turns with critical dice rolls and strategic mana management keep every match thrilling.
- • **All-In-One Arena Experience:** Includes a new outdoor board and two stunning spell book designs—everything you need to jump right in.
- • **Perfect for Competitive Duos:** Designed for 2 players aged 13+, ideal for intense head-to-head battles that sharpen your strategic edge.

## Overview

Mage Wars Arena is a fast-paced, strategic board game for two players aged 13 and up, featuring four unique mage classes and over 300 customizable spells. Combining tactical miniatures and card game elements, it offers dynamic combat with dual dice mechanics and deep customization. The set includes a new outdoor arena board and two spell book designs, delivering a complete, immersive experience for competitive players.

## Description

Mage Wars Arena combines the best elements of customizable card games and tactical miniatures games to create a unique, fast-paced, strategic fight to the finish! Players take on the role of powerful mages, stepping into the arena to battle for supremacy.

Review: Fun Card game of mage strategy and tactics - Mage Wars Arena is a fun customizable card game. The goal is to take out the other mage, reduce them to zero life points to win. You create your own spell books based on a point system using the school of magic you specialize in, with spells outside of your school costing more like X2 (sometimes X3, for example opposite schools of magic like holy and dark), but still usable unless it is a mage specialist specific card. The Core set has a Beastmaster, being an animal specialist using nature magic, a Priestess using holy magic, Warlock using dark magic and the Wizard using arcane magic. There are other schools of magic such as mind and war. Then the elemental schools of earth, air, water and fire. This is a game of tactics, timing and luck of the die roll. The interesting thing about the d6 (six sided die) are; two blank sides, two sides with 1 and 2, and two sides with a star 1 and 2. With attack dice rolled, it is possible to roll all blanks and do no damage whatsoever in an attack. if rolling a base 1 or 2 if you have armor it can protect from this damage. The star 1 and 2 is critical damage and penetrates armor. There is a d12 (twelve sided die) for special conditions generated by some attacks that may affect the target, or in some cases to avoid damage because of a special defense. Two mages start in opposite corners on a 3X4 game board grid. The mages start with nothing but 2 spells that you select from your spell book (which you get to do every turn) and mana (spell power points) that you generate each turn that can be saved and built up for bigger more costly spells. You can play a variety of spells: Equipment spells to enhance your mage. Incantation spells being nice utilities. Conjurations being structure types for spawn points, barriers or enhancements. Creature spells to send out to protect and attack. Attack spells to do more direct damage and enchantments for augmenting, protecting or hampering. It is fun! Depending on game flow and tactics (or outside interruptions like young kids wanting to participate) it can last 1-3 hours even up to 4 when starting out. There are expansions available to add to the game as well. Nice thing is the sets are fixed cards, no randomization so you know exactly what you are getting.
Review: Best Bang for your Buck - $17 for a game this huge is a damn steal. I'm really impressed with the amount of thought and effort that went into this. This game is well balanced and engaging. The turns are pretty quick, considering the complexity. It really scratches the war game itch without all the set up and take down. I am very impressed with this company. The customization is pretty endless and I love the novel concept of just having all your cards available in a book. The way you organize your spell book really can make the speed go so much faster than you'd expect. This is awesome. The art is cool and I really can't complain. I can't fathom such a deal.

## Features

- Players can play as a Wizard, Warlock, Beast master or Priestess; each with their own unique strategies and style of play. The game is fast-paced and exciting, with tough tactical decisions every turn
- Build a custom spell book for your mage, with over 300 spells to choose from!
- New outdoor Arena Board and 2 new beautiful Spell book designs
- Everything you need to play is in the box
- For 2 players age 13 and up

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN | B007EZMARK |
| Best Sellers Rank | #249,896 in Toys & Games ( See Top 100 in Toys & Games ) #3,842 in Dedicated Deck Card Games #6,781 in Board Games (Toys & Games) |
| Customer Reviews | 4.5 4.5 out of 5 stars (111) |
| Is Discontinued By Manufacturer | No |
| Item Weight | 6.82 pounds |
| Item model number | ARWS2015 |
| Manufacturer | Publisher Services Inc (PSI) |
| Manufacturer recommended age | 13 - 15 years |
| Product Dimensions | 3.7 x 12 x 12 inches |

## Images

![Mage Wars Arena Board Game - Image 1](https://m.media-amazon.com/images/I/7141k-STRSL.jpg)

## Customer Reviews

### ⭐⭐⭐⭐⭐ Fun Card game of mage strategy and tactics
*by T***N on December 19, 2023*

Mage Wars Arena is a fun customizable card game. The goal is to take out the other mage, reduce them to zero life points to win. You create your own spell books based on a point system using the school of magic you specialize in, with spells outside of your school costing more like X2 (sometimes X3, for example opposite schools of magic like holy and dark), but still usable unless it is a mage specialist specific card. The Core set has a Beastmaster, being an animal specialist using nature magic, a Priestess using holy magic, Warlock using dark magic and the Wizard using arcane magic. There are other schools of magic such as mind and war. Then the elemental schools of earth, air, water and fire. This is a game of tactics, timing and luck of the die roll. The interesting thing about the d6 (six sided die) are; two blank sides, two sides with 1 and 2, and two sides with a star 1 and 2. With attack dice rolled, it is possible to roll all blanks and do no damage whatsoever in an attack. if rolling a base 1 or 2 if you have armor it can protect from this damage. The star 1 and 2 is critical damage and penetrates armor. There is a d12 (twelve sided die) for special conditions generated by some attacks that may affect the target, or in some cases to avoid damage because of a special defense. Two mages start in opposite corners on a 3X4 game board grid. The mages start with nothing but 2 spells that you select from your spell book (which you get to do every turn) and mana (spell power points) that you generate each turn that can be saved and built up for bigger more costly spells. You can play a variety of spells: Equipment spells to enhance your mage. Incantation spells being nice utilities. Conjurations being structure types for spawn points, barriers or enhancements. Creature spells to send out to protect and attack. Attack spells to do more direct damage and enchantments for augmenting, protecting or hampering. It is fun! Depending on game flow and tactics (or outside interruptions like young kids wanting to participate) it can last 1-3 hours even up to 4 when starting out. There are expansions available to add to the game as well. Nice thing is the sets are fixed cards, no randomization so you know exactly what you are getting.

### ⭐⭐⭐⭐⭐ Best Bang for your Buck
*by N***W on July 27, 2023*

$17 for a game this huge is a damn steal. I'm really impressed with the amount of thought and effort that went into this. This game is well balanced and engaging. The turns are pretty quick, considering the complexity. It really scratches the war game itch without all the set up and take down. I am very impressed with this company. The customization is pretty endless and I love the novel concept of just having all your cards available in a book. The way you organize your spell book really can make the speed go so much faster than you'd expect. This is awesome. The art is cool and I really can't complain. I can't fathom such a deal.

### ⭐⭐⭐⭐⭐ Engaging 2-player board game
*by L***P on April 18, 2022*

This is a great strategy 2P game, in which you build your own spell books and battle it out. Similar feel to magic the gathering in spell casting and creatures, but without the endless buying of more and more cards. The base set price is a real bargain for all the components you get: board, lots of cards, 2 spell books with sleeves.

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*Product available on Desertcart Indonesia*
*Store origin: ID*
*Last updated: 2026-02-24*