![Super Smash Bros. Brawl [video game]](https://m.media-amazon.com/images/I/71mxIg2sBrL.jpg)

🔥 Smash your limits, join the ultimate brawl! 🎉
Super Smash Bros. Brawl is a critically acclaimed Nintendo Wii fighting game featuring 26 characters from multiple franchises, over a dozen interactive stages, and innovative Final Smash moves. It offers both single-player story-driven modes and chaotic multiplayer battles, locally or online, delivering a dynamic and social gaming experience that defined a generation.




| ASIN | B000FQ9R4E |
| Best Sellers Rank | #6,909 in Video Games ( See Top 100 in Video Games ) #45 in Wii Games |
| Compatible Video Game Console Models | Nintendo Wii, Nintendo Wii Mini, Nintendo Wii U |
| Computer Platform | Nintendo Wii |
| Customer Reviews | 4.4 4.4 out of 5 stars (4,141) |
| Date First Available | May 23, 2006 |
| Global Trade Identification Number | 00045496900397 |
| Is Discontinued By Manufacturer | No |
| Item Weight | 3.2 ounces |
| Item model number | 45496900397 |
| Language | English |
| Manufacturer | Nintendo of America |
| Number of Players | 4 |
| Product Dimensions | 0.6 x 5.3 x 7.5 inches; 3.2 ounces |
| Publication Date | March 9, 2008 |
| Release date | March 9, 2008 |
| Type of item | Video Game |
| UPC | 172302827996 045496901103 087108575043 045496900397 |
J**N
All-Around Great Game!
I had been reading about this game for months leading up to its final release in the US. I preordered it from Amazon about a month in advance and eagerly awaited its arrival. My prayer was that it would not disappoint...and it hasn't! When I first played the game, I was having a hard time getting used to the Wiimote and Nunchuk after all those years of the N64 controller (one of my favorite consoles by the way, and Super Smash Bros for 64 is a classic!). After a few hours, though, it started to make sense. The solo version is a lot of fun and gives you a chance to sample all the great new, and old, characters in the game. You can play the Classic mode or the Subspace Emissary adventure mode, which also has a cooperative option. My personal favorite is the Home Run minigame, where you can beat up a sandbag and then crush it with the bat to see how far it will go. It's awesome! The multiplayer is just fantastic. Three of my friends and I crowded around to try it out and have been hooked ever since. The levels are just insane, with all kinds of obstacles and transformations. It adds a whole new dimension to the experience! And there are now dozens of items, some of which are just plain wacky. The bombs are devastating, but the introduction of the Smash Ball has been phenomenal. Everyone fighting to get it when it appears creates a maelstrom of destruction, but to the victor go the spoils and the Smash Ball is nothing short of devastating if used properly. All in all, the more you play the better it gets, and the more characters, items, levels, etc you can unlock. It can be frustrating at first getting used to the new controls, but be patient! It's really an all-around good time once you get the hang of it, no matter what mode you're playing. If you were going to buy one game for the Wii, this has to be it!
L**A
Solid, Fun, Enjoyable Game
Following in the footsteps of a game as widely acclaimed as Super Smash Brothers Melee for the Gamecube (with 7 million copies sold) isn't easy, even more so when there's a huge amount of hype surrounding the game as well. With that in mind, does Super Smash Brother Brawl live up to the legacy that Melee represents, or to the level that pre-launch material indicated? Short answer for both: reasonably so. Super Smash Brothers is a Nintendo crossover fighting game series featuring characters from almost every Nintendo franchise. Favorites like Mario, Link, Kirby and Samus duke it out in battles of up to four people on stages that are also taken from Nintendo series. Rather than direct combat, SSB focuses on the more cartoonish option of beating up an enemy and then launching them out of the stage with a powerful attack. Plenty of items and stage events keep the game an incredibly fun party experience. Brawl adds to the formula perfected in Melee by adding new characters, new items, and new stages, as well as some new features. There are a total of 26 characters; new additions to the cast include Pit from NES classic Kid Icarus, a Pokemon Trainer and three of his Pokemon, Pikmin's Captain Olimar, and the Mario series' villain/evil twin, Wario. Furthermore, two non-Nintendo characters are available, in a series first: Snake of Metal Gear fame and Sonic the Hedgehog both join the cast. In total, the cast additions include some pleasant surprises, but also some disappointing removals (characters like Roy and Mewtwo have been nixed, although they have been replaced with similar characters from newer installments of their respective series'). There are a bevy of new items in the game. Foremost among these is the Smash Ball; when attacked enough, it grants the attacking character a "Final Smash" - a devastating attack that varies between different characters. For example, Mario shoots a screen-wide barrage of fireballs, Link catches one opponent in a Triforce symbol and slashes away at them, and Kirby cooks all his enemies in a giant pot. Unfortunately, some Final Smashes are copied or reused; for example, one hidden Zelda character copies Link's Final Smash exactly, and every character from Star Fox (three in all) use the Landmaster Tank as their Final Smash. However, some are definitely really neat and welcome changes to the gameplay - a sort of temporary bonus minigame for whoever manages to get the Smash Ball. Another new item is the Assist Trophy, which is similar to the Poke'ball item in that it summons an invincible helper to fight the enemies of whoever summoned them. For example, Samurai Goroh (from F-Zero) attacks enemies with a katana, as does Lyn from Fire Emblem (in a single swift cut). Kirby's friend Knuckle Joe delivers a barrage of blows and a mighty uppercut that KOs almost anything in its path. Little Mac from Punch-Out!! uses his speed and strength to deliver a startlingly fast jab. Jeff from Earthbound launches rockets at his enemies. Andross (in his Star Fox for the SNES incarnation) lurks in the background and shoots damaging 3d panels. Not all of them have good effects, though; The Nintendog covers the screen, making seeing the battle almost impossible. Mr. Resetti from Animal Crossing goes on one of his famous rants, the text of which blocks the upper half of the battle completely. All of them contribute greatly to the chaos and hilarity of Smash Bros fighting. There are some new stages as well. The famous Bridge of Eldin from the Legend of Zelda serves as a long, flat stage occasionally broken by a bomb planted by a rampaging Moblin rider. The Frigate Orpheon from Metroid Prime occasionally flips upside down, causing the playing field to shift. Smashville is an Animal Crossing-themed level, and like its source will change depending on what time the level is played. Pictochat has the enemies fighting among the doodles and illustrations of the DS' built in chat program. Most of the new stages are good, but some of them (particularly Delfino Plaza from Super Mario Sunshine and Lylat Cruise from Star Fox Assault) are simply platforms on a moving background, and lack any real extra themes or effects. It's also possible to build your own stages with a variety of parts and backgrounds, which is a fairly intuitive process that can produce some insanely fun results. Besides multiplayer, the game has a new single player mode as well: "Subspace Emissary", a story told through cutscenes and action stages. The former are well directed but unvoiced / unworded, relying heavily on body language to get their message across. The story involves an evil plot to destroy the world of Smash Brothers perpetuated by the game's villanous characters (Bowser, Wario, and so on). The Smash Bros cast must team up - splintered at first, but then united - to combat this menace. The interactions between characters have some real gems - for example, Lucas from Mother 3 using the Pokemon Trainer as a sort of big brother role model, or Diddy Kong dragging Fox and Falco off to help him rescue Donkey Kong. The story is difficult to make out, however (though it's explained in detail on the Smash Bros. site), and the final boss is nothing short of eye-roll material (hint: he's a new original character, not an established Nintendo character). The story is mostly enjoyable for the little tidbits, and those are good and plentiful, so they make it worth it. The action stages are 2d side-scrolling classic platforming, with characters fighting against the mysterious and somewhat generic enemies unique to the game. The mechanics are similar to regular gameplay, but directed at a multitude of enemies rather than a small number of skilled opponents. Stages range from generic and boring to generic and frustrating - from "random jungle" to "random ruins" to "random flying space-lab". Other than the playable characters and some enemies from the Mario games, there's nothing "Nintendo" about the game mode - you feel like a Nintendo character playing in some other non-Smash Brothers game. So, in that way, this mode feels like it could've been done a lot better. Other bonus parts of the game include the return of trophies from Melee, new unlockable tracks for stages, and a variety of new event matches and sub-games. Furthermore - perhaps most importantly - the Wii allows SSBB to be played online, either with friends (added by inputting their unique code) or with strangers. This mode is pretty well coordinated, and there are no real complaints about it. The option also exists to spectate matches and bet on the winner, adding to the stylish, crowd-pleasing dynamic that the game entails. The gameplay as a whole is great, but it feels less sharp than Melee; some moves feel too slow, unresponsive, or just "wrong". The sense of controlled chaos that Melee evoked has been replaced by rampant and uncontrolled chaos, and a lot of the "art" of playing has gone out of it. The graphics are in general improved, with some good details on characters and stages, but for the most part everything's moving too fast to notice it. The sound is mostly improved - any poor changes in, say, the announcer's voice, or quality in general are offset by the sheer number of music tracks in the game. As a whole SSBB is a solid, fun, enjoyable game, with some minor bugs and annoyances. There's a lot added, but the jump from Super Smash Bros. to Melee feels stronger than the jump from Melee to Brawl. However, by itself it is a good game with a wide variety of characters and stages from every part of Nintendo's history. 9/10.
J**6
BEST GAME FOR WII PERIOD.
I Love This game!!! i love all smash bros games since the original on the nintendo 64 and i highly recommend this to anyone that's a Nintendo fan or just has a Wii or Even a Wii U since you play both Wii U and Wii on the New Wii U system. The satisfaction of knocking other Nintendo character madly off the screen (Example: Princess Peach. LoL come on? dont tell me you haven't though of hitting her or something sometimes for being the easy girl you'll ever know that get kidnap so easy on a daily basis XD ) And this game is SO much fun and with so much to do!! You Have... -The Story -The classic mode -Challenges -Online play (that you can connect to and play with friends online from the confert of your own house) -ALOT of unlockables (Characters, Music, Tickles, Trophy's, achievements ) and even more! this game is well worth the money and you will be playing this game for a awhile! Shipping: Well the shipping, it came to my house in under 3 days since i order it on a wensday and it would have come a Saturday but since the Mail doesn't deliver on the weekend it would have came even sooner!! and i was expecting it to have it by the next week but NO. IT CAME FAST. I order this game from the Amazon seller "Most Wanted" which i have buy afew other things from them and i is always satisfied when buying from them :) So if you thinking of buying this game then... GO A HEAD!! it's well worth the money and is very fun and especially with friends and It's just a really great game you'll wont regret getting! So what are you waiting for?? Take out that credit or Gift card and buy this! :)
G**O
Probably one of the best games on wii
This game has been probably one of the most anticipated games of the year: and it lives up to its expectations. I love Smash Bros, and this is just another reason to love it more. The only things that weren't very good were the subspace emissary mode (which isn't really that fun; it gets confusing, there are some pretty weird looking stuff) and the wifi online play (not very good, friend codes will give you a headache). The best thing about the game is the multiplayer mode, which makes me think that this game is probably the best for the wii right now. The CPU level 9 is actually a challenge, not like in previous smash bros and the classic mode is pretty much the same, still being pretty fun. The graphics are great and so is the sound to this game. The only game that beats Smash Bros in sound is Super Mario Galaxy, which uses a real orchestra. This game is one that you can play for hours and you won't get bored. Here are the pros and cons of the game: Pros:Addicting multiplayer gameplay, cool new characters such as metaknight from kirby and sonic, great graphics and sound, compatibility with gc controller, wii classic remote,and wiimote with nunchuck, stages are great, CPU opponent is a challenge Cons:Subspace Emissary mode is confusing, long, and boring, wifi play lags and friend codes is a hassle, wiimote with nunchuck controls could be improved, after a while of playing with 4 people the game starts to take longer to load gameplay, would be nice if more than 4 could play for a change, masterpieces were unnecessary; they serve to advertise wii virtual console and only provide like 30-60 secs of gameplay With the exception of the wifi play and subspace emissary mode, this game goes pretty well with its price. Some games that cost $50 should be sold for $10, but this game is definitely worth its $50. This is a must for your wii game collection. Although there are some faults to this game, the multiplayer and classic modes definitely make up for the mistakes. Gameplay:A Sound:A- Controls: (Wiimote:B) (GC controller:A) Fun: (Multiplayer:A++) (Subspace Emissary:D)
F**.
IT DIDN'T WORK!
IT DIDN'T LOAD THE FIRST TIME WE USEDS IT. AND AFTER GETTING IT TESTED (WE PAID EXTRA) IT WAS FOUND TO BE BROKEN. THESE SELLERS ARE NOT TO BE TRUSTED, PLEASE BUY FROM A TRUSTED GAME STORE.
S**S
Perhaps one of the best games ever.
Some of the best video game characters come together for one of the best fighting games the genre has to offer. Characters from Mario to Sonic the Hedgehog from Pokemon to The Legend of Zelda universes square off in a variety of game modes (one of the most notable being the Adventure Mode: The Subspace Emissary). Probably what keeps gamers returning to this gem is the fact that there are so many unlockables and hidden features to uncover. I have had the game since its release and I probably don't even have half the hidden features unlocked yet, despite Super Smash Bros. Brawl being the only video game I have played in that time. The learning curve is fairly easy and even novices will not have much difficulty in learning the controls (which are customizable). The game is also challenging for veterans as well (compared with the previous Super Smash Bros. Melee game). The replay value is quite good and it is an excellent party game for when you have a lot of friends. The ability to play with other people over the internet (broadband required) gives the game more added incentive to play. I believe it is definitely worth the purchase, regardless if you like fighting games or not (as a general rule of thumb, I usually don't). The only drawback that I should mention is that you need to update your Wii via a wireless internet connection in order to play the game (As of early March). Aside from that inconvenience it is a great investment.
M**.
A Staple For Any Get Together
Ever since SSB's first debut on the Nintendo 64, it has always been the best game to play with friends over. It has encouraged both single player and multiplayer modes, which is rare in most feature games on the next-gen systems, who praise photo-realistic graphics, but do not perform that well gameplay-wise. Brawl! is an interesting take on the series, however, it's not the best. I know that Nintendo fans were screaming for it ever since the Wii came out, but I think the developers could have done more with it. Here's what I think about each characteristic of the game: Graphics: Game developers seem to put more funds into photo-realism than gameplay, but Nintendo decided it was time for a face-lift anyway for its memorable characters of their long history. The game uses the same improved graphics engine as "The Legend of Zelda: Twilight Princes", which pushes the Wii to the best graphics rendering it can. Characters such as Link, Fox, and Captain Falcon have better detail and shadows, while others like Kirby and Pikachu, who are rounder and don't need as much detail, stayed the same since "SSB: Melee". The original maps of Brawl look amazing, but careful to not distract players from where they should be looking - their characters. Gameplay: Which brings me to my next topic, since this is where Nintendo strives to maximize gameplay over graphics. Instead of making the game as visually pleasing as possible, they wanted to make sure that the player has a solid connection to his/her character at all times. With the moving camera that adjusts to the player's environment, to the multitude of extra items that can light up the screen, the player will feel that they are in complete control of the characters fate. However, Brawl! doesn't really offer anything new to the table when compared to Melee as far as gameplay is concerned. It does offer new combat modes and new ways to kick your friend's butt, however there isn't a big difference that separates Brawl from Melee. It seems like this game was "Melee Pt. 2", designed to be a flagship for the Wii, and nothing else. But what I will say is that the game is still fantastic work, nonetheless, and takes full advantage of the Wii's slightly-improve processing power over the GameCube. Character Selection: This is probably the best reason why people love to play SSB. Brawl! adds some new faces to the SSB trilogy, such as Star Wolf, Meta Knight, Wario, and even Snake from MGS, whom all played crucial roles in Nintendo's history. Each new additional character (when compared to the original SSB) is an almost mirror-image of another base character. For example, Star Wolf, who replaced Falco in Brawl, has almost the same traits as Fox, while Ganondorf has almost the same traits as Captain Falcon, and so on. Nintendo does this so that players do not have to learn entirely new personalities for each character, which could become confusing. The playability of these characters may be a little confusing with the use of a Wiimote, but can be picked up with some practice. I myself use a GameCube controller, I just like having all the buttons in one place. Overall, these newer faces and classic favorites still deliver, as they have done the past two games. Nostalgia: Nintendo uses these games to milk hardcore fans' nostalgia part of their brain to bring back memories of Mr. Game and Watch, the old-school F-Zero, and other favorites from their classic systems. It seems like all of the "stickers" and unlockables in the game are somewhat related to titles not really featured in the game. Brawl even has a glossary section where each item, character, or misc thing came from, when the game was made, and so on. Online Capability: The Wii is capable of connecting to the internet via a WiFi connection, so developers thought it would be cool for players to be able to play against others over the internet, whether it was across the street, or around the world. The problem with this is that Nintendo has very strict privacy policies to protect it's vast range of customer ages, so whenever playing on a WiFi connection on the Wii, you are kept anonymous to the other players you are connected to. So you have no idea who you are fighting, which is ok, but it makes you wonder if you're fighting anyone at all. I have noticed lots of lag when playing others via WiFi, even when my router is right next to my Wii. Now, others may have different experiences, but that was just mine. Even if the system is not perfect, Nintendo has been trying this ever since the DS came out, so in a sense, it's still feels like it's in its Beta stages. It's not Brawl's biggest attribute, so I'm not going to hold it against them. Overall: I rated this game a 4/5 because there's still room for improvement for Nintendo. Gameplay was my main concern, because it didn't have anything exceptionally new to offer from its other titles, mostly mixing and matching the successful aspects of their previous titles, and making a flagship game for the Wii out of it. Graphics wasn't my main concern, like most Nintendo fans, but the face-lift sure did help distinguish Brawl from other titles. Overall, I still think that this game is successful at bringing friends together, and with the intuitive nature of the Wii, it's even more so. Great job Nintendo!
T**S
A Must Buy!
Super Smash Brothers Brawl is what I call the defining game on the Wii. Unlike other games that resort to using motion controls, this game returns to the use of a nonmotion guided control scheme to allow for a wide array of fun. At its core, Brawl is a traditional fighting game with the usual onslaught of combos, playable characters, and modes. However, surrounded by this core is excessively addicting gameplay, collectibles, music, and fan service. Potentially, this game is a fan service game. It features hundreds of references to many Nintendo properties and even a few third party playable characters. I could sit here and describe every single mode to you but that would take me forever. Brawl packs so much but where the fun mostly lies is in its versus mode. There is an online versus mode but due to constant lag problems it should be avoided. This is the definitive local multiplayer game with up to four player support using any combination of wii remote control, nunchuk, classic controller, and gamecube controller. The only negative aspect of this game is the annoying single player mode called the subspace emissary. It is all flash and no substance. Basically a player plays this mode to unlock a few collectibles or characters (though characters can be unlocked by fulfilling other feats in the numerous other modes). There is no voice over work performed in the cutscenes in this mode, little background information is given, and it brings back to life an annoying gameplay mechanic from times past, replaying boss fights... Looking beyond the subspace emissary you shall have a game that is loaded with tons of features and all. It will take more than 100 hours to unlock every collectible (yes because there is a collectible for having 100 hours of playtime), for people who do not have tons of local players to play with there is a decent online mode or one can just constantly play against ridiculously over powered PC controlled opponents. Ultimately, if you are a Wii owner you need this game!
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