---
product_id: 122884043
title: "Oculus Rift S PC-Powered VR Gaming Headset"
price: "Rp15081370"
currency: IDR
in_stock: true
reviews_count: 8
url: https://www.desertcart.id/products/122884043-oculus-rift-s-pc-powered-vr-gaming-headset
store_origin: ID
region: Indonesia
---

# Access to 100s of VR games & exclusives Next-gen lenses with vivid colors & reduced screen-door effect Inside-out room-scale tracking, no external sensors needed Oculus Rift S PC-Powered VR Gaming Headset

**Price:** Rp15081370
**Availability:** ✅ In Stock

## Summary

> 🎯 Level up your reality — VR that fits your fast-paced lifestyle!

## Quick Answers

- **What is this?** Oculus Rift S PC-Powered VR Gaming Headset
- **How much does it cost?** Rp15081370 with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.id](https://www.desertcart.id/products/122884043-oculus-rift-s-pc-powered-vr-gaming-headset)

## Best For

- Customers looking for quality international products

## Why This Product

- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Plug & Play Freedom:** Inside-out Oculus Insight tracking means no external sensors—easy setup and total room-scale immersion.
- • **Crystal-Clear Optics:** Experience sharper visuals with next-gen lenses that minimize screen-door effect for stunning realism.
- • **Immersive VR Library:** Dive into hundreds of top-tier VR games and exclusives that keep your gameplay fresh and social.
- • **Effortless Comfort Fit:** Halo headband with quick twist fit wheel ensures secure, all-day comfort for marathon gaming sessions.
- • **Intuitive Touch Controllers:** Precision hand tracking with updated Oculus Touch controllers brings your gestures to life seamlessly.

## Overview

The Oculus Rift S is a PC-powered VR headset delivering a premium gaming experience with access to hundreds of Oculus Store titles. Featuring next-generation optics for vivid visuals and reduced screen-door effect, it offers ergonomic comfort with a redesigned Halo strap and quick-fit wheel. Oculus Insight inside-out tracking provides room-scale VR without external sensors, while updated Oculus Touch controllers enable precise, intuitive hand interactions. Ideal for professionals seeking immersive, hassle-free VR gaming with seamless social connectivity via Facebook integration.

## Description

Oculus Rift S PC-powered VR gaming headset.

Review: THE VR Headset to Buy - I have been completely blown away by the quality of the Rift S given it's $400 MSRP. The price and quality of this headset make it THE headset to buy in 2020. Any apprehensions I had about this device were completely smashed after my purchase and use. Inside-Out Tracking/Room Scale. Is the Rift S tracking as good as the Vive/Index that use multiple towers and outside-in tracking? No, BUT, during gameplay is there any noticeable or meaningful differences in the Rift S? Also no. I don't know how Oculus has done it, but the tracking in this headset is phenomenal given you need no towers or outside sensors to dive into a VR title. While it's not AS good as other methods if you really test it and look for flaws, you wont notice in normal gameplay and the Oculus' inside-out tracking makes it much more portable and easy to set up. A definite win for this headset. 80hz Displays. I game at 144hz on my desktop monitors and was expecting to find issue with the 80hz displays built into the Rift S. Surprisingly, I rarely ever notice and when I do, it's the fault of my aging GPU causing hitching and not the displays. Is it as good as the 120hz displays on the Index? No, but it's also less than half the price. Display Clarity/Quality. I expected to have visual compromises in a $400 VR headset. Imagine my surprise to find that the Rift S looks MILES better than the HTC Vive. The "screen door effect" of this headset is very, very minimal, and the picture is much clearer than expected. About the only time I've ever found myself squinting because it was hard to see was on the rare occasions that I'd be tinkering with settings in a browser or application while mirroring my desktop in VR. Halo Strap. I didn't think it would be comfortable, but it is hands down the best VR strap I've ever used. But, there is a learning curve to figuring out the proper way to put this headset on so that it's comfortable and fits well - be sure to do some reading online because Oculus does a poor job of explaining the best way to use this somewhat unintuitive headset strap. Once you find the proper fit, you'll be able to play for hours comfortably. Durability. As soon as I opened the Rift S I immediately became apprehensive of the durability of the Halo strap, mounting point of the display to the Halo strap, and thick kink-prone cables. The concerns I had with the Halo strap and mounting point for the headset are all but gone after many on/off repetitions and a few hard bumps. Inevitably, the cable will get kinks, but it's thick, sturdy, and has survived being yanked out of the top of the headset display a couple of times. At the end of the day, I'm satisfied that the Rift S will last years. Worst case, if it doesn't, the halo strap can be replaced for $60 and the cable for $80 (both are available to purchase from the Oculus website). Built-in Speakers. Me, before buying the Rift S: "How can tiny speakers built into the strap of a headset sound like anything but complete garbage? At least I can plug my good Shure earbuds into it." Me after buying the Rift S: "I'd rather use the built-in speakers than mess with headphones and cables." Are the built-in speakers bass-thumping mad-houses? Absolutely not. But the sound is very crisp and clear, has plenty of volume, and the positional audio is surprisingly great. Other Observations: Camera View - You can set a shortcut so that the double-tap of the menu button turns on the exterior camera view, this comes in handy. Controllers - I expected these to be better than the god-awful Vive wands, they are. These controllers are comfortable and intuitive. Battery-powered is a plus, they tend to last for a couple weeks with heavy use and only 1 AA battery is needed per controller. Storage - I recommend getting a small case to store this headset in, due to the long cable and multiple peripherals it'll quickly clutter up your computer desk/office. It's very easy to set up/teardown because there is only one cable to plug in and no towers. Steam Integration - This headset integrates with Steam VR pretty seamlessly, and built-in access to the Oculus store is a plus. Displayport REQUIRED: Read the fine print people. You MUST have Displayport in order to plug in and use this headset. This should not be an issue with most modern desktop GPUs. Overall: If you are thinking about getting a VR headset and don't want to blow the budget, get the Rift S.
Review: First thoughs of VR - Would like to point I've never experienced VR before, but this VR set is AMAZING when it works. The IPD seems fine on default... Changed it via software and show no changes in vision soz. Gameplay so far is amazing. Only games i tried is beat saber and skyrim so far. Give this a 5 star for graphic, ease of use, setup. Rated 4 due do the issues i ran into so far, and absolutely hate that dumb advertisement window that pops up every time i put headset on for oculus software. Should be option to disable just that tbh unless there is and haven't found it. I've read all the issues and troubleshoot steps of head of time before purchase, and to say the least i was expecting issues. and yes this thing was a bit of a pain to setup. First of all its states my USB3.0 is not compatibility... yet it still plays and opens everything. Only real issue i had was it kept disconnecting, likely due to the USB 3.0. With all the troubleshooting i read online on reddit etc, i somehow got it to stop disconnecting for now. We'll see, even though it still states my USB3.0 not compatibility. Another issue i ran into on Day 3 of use is that the oculus software (Version 12.1) keeps telling to setup my guardian when it was already setup muliple times a day. I believe it still has something to due with the incompatibility of the 3.0 ports using "VIA USB 3.0 eXtensible Host Controller -1.0 (Microsoft)" Since my mobo (MSI GA-78LMT-USB3 6.0) is a small form factor, i have no more PCI-E slots or anything for a PCIE Expansion card, only slot i had was PCI, which heard PCI USB 3.0 doesnt work in most cases and some cases it does. So took my chances with "StarTech.com 4 Port PCI SuperSpeed USB 3.0 Adapter Card with SATA/SP4 Power - Quad Port PCI USB 3 Controller Card (PCIUSB3S4)" Read this PCI slot worked for some. My PC Specs; Win10 Version 1909 Pro edition GPU: GTX1060 OC CPU: FX8370 eight core clocked at 4.2 Mhz 24GB RAM clock at 1600 Will update once i get the card today to see if the incompatibility 3.0 ports can be resolved... UPDATE: "StarTech.com 4 Port PCI SuperSpeed USB 3.0 Adapter Card" Did not work saddly, spoke with start tech support and advised they have no PCI Cards that would support the amount of data that oculus occurs since only 1 channel card. Advised only the PCI-E would work. Saddly do not have a PCI-e slot available. So have to upgrade mobo or deal with the issue. (Personally can't upgrade as it requires upgrading to DDR4 Ram and AMD4 cpu slot as my mobo is older side with DDR3 and AMD3 slot., so will deal with the issue till upgrade in near future saddly) As for the issue, even those ports states incompatibility, it rarely disconnects, maby once a day if cables loose. As for the oculus software forcing to setup gaurdian all the time. This is still happening and apparently its oculus software that the issue and is known. So overall loving the experience except for the 2 main issues. UPDATE: 6/20/2020 Recently upgraded my PC motherboard to MSI MPG X570 Gaming Plus board with Ryan 7 3700x, DDR4 RAM and NVMe SSD. Ran for 2-3 months, and have not one single issue with it disconnecting. Everything seems to run smoothly and runs on max quality. (Still have my GTX 1060 Gaming X OC graphic card.)

## Features

- Top VR gaming library: Blast, slash and soar your way through the top library in VR gaming. Oculus Rift S lets you play hundreds of games and exclusives already available in the Oculus store, with so much more to come.
- Improved optics: Stare down the competition with next-generation lenses and a sharper display. Improved optics deliver bright, vivid colors and reduced “screen-door” effect.
- Ergonomic design: Keep your head in the game thanks to a Halo headband redesigned with speed in mind. Rift S stays securely and comfortably in place with a quick twist of the fit wheel, so it can take-or double take-your fastest reactions.
- Oculus touch controllers: Arm yourself with our updated Oculus touch controllers. Your slashes, throws and grab appear in VR with intuitive, realistic precision, transporting your hands and gestures right into the game.
- Oculus insight tracking: take a step forward with Oculus insight. It translates your movements into VR No matter which way you're facing and provides room-scale tracking without external sensors.
- Oculus Rift S requires your Facebook account to log in, making it easy to meet up with friends in VR and discover communities around the world.

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN | B07PTMKYS7 |
| Batteries | 4 AA batteries required. (included) |
| Best Sellers Rank | #22,526 in Video Games ( See Top 100 in Video Games ) #286 in PC Virtual Reality Headsets |
| Customer Reviews | 4.3 4.3 out of 5 stars (18,749) |
| Date First Available | March 18, 2019 |
| Is Discontinued By Manufacturer | No |
| Item Weight | 4.9 ounces |
| Item model number | 301-00178-01 |
| Language | English |
| Manufacturer | Oculus |
| Product Dimensions | 10.94 x 6.3 x 8.27 inches; 4.94 ounces |
| Release date | May 21, 2019 |
| Type of item | Video Game |

## Images

![Oculus Rift S PC-Powered VR Gaming Headset - Image 1](https://m.media-amazon.com/images/I/41LjfQ2cAYL.jpg)
![Oculus Rift S PC-Powered VR Gaming Headset - Image 2](https://m.media-amazon.com/images/I/513TMEk2czL.jpg)
![Oculus Rift S PC-Powered VR Gaming Headset - Image 3](https://m.media-amazon.com/images/I/51K-L27X35L.jpg)
![Oculus Rift S PC-Powered VR Gaming Headset - Image 4](https://m.media-amazon.com/images/I/51y1DnrIb-L.jpg)
![Oculus Rift S PC-Powered VR Gaming Headset - Image 5](https://m.media-amazon.com/images/I/41RKsuNfhML.jpg)

## Questions & Answers

**Q: Do the motion sensors come with it, are they required; or do they need to be bought separately?**
A: The Rift S doesn't use any external sensors. The sensors are built into the headset. You don't need to purchase anything extra.

**Q: Can you connect in-ear headphones (or any headphones) to the Oculus Rift S?**
A: Yes you can, there is a headphone jack on the side of visor. However, the cord will have slack and dangle loosely, which can be irritating if you quickly move your head around. I just ran my headset cord to my PC's headphone jack and changed Windows and the Oculus software to use it instead of the Oculus speakers/mic.

**Q: Will you be able to play Robo Recall on this rift s?**
A: Yes, you can!. The Rift S is compatible with existing Rift games.

**Q: Can i add my own externeal tracking**
A: The Rift S does not currently support any external tracking.

## Customer Reviews

### ⭐⭐⭐⭐⭐ THE VR Headset to Buy
*by Q***K on February 9, 2020*

I have been completely blown away by the quality of the Rift S given it's $400 MSRP. The price and quality of this headset make it THE headset to buy in 2020. Any apprehensions I had about this device were completely smashed after my purchase and use. Inside-Out Tracking/Room Scale. Is the Rift S tracking as good as the Vive/Index that use multiple towers and outside-in tracking? No, BUT, during gameplay is there any noticeable or meaningful differences in the Rift S? Also no. I don't know how Oculus has done it, but the tracking in this headset is phenomenal given you need no towers or outside sensors to dive into a VR title. While it's not AS good as other methods if you really test it and look for flaws, you wont notice in normal gameplay and the Oculus' inside-out tracking makes it much more portable and easy to set up. A definite win for this headset. 80hz Displays. I game at 144hz on my desktop monitors and was expecting to find issue with the 80hz displays built into the Rift S. Surprisingly, I rarely ever notice and when I do, it's the fault of my aging GPU causing hitching and not the displays. Is it as good as the 120hz displays on the Index? No, but it's also less than half the price. Display Clarity/Quality. I expected to have visual compromises in a $400 VR headset. Imagine my surprise to find that the Rift S looks MILES better than the HTC Vive. The "screen door effect" of this headset is very, very minimal, and the picture is much clearer than expected. About the only time I've ever found myself squinting because it was hard to see was on the rare occasions that I'd be tinkering with settings in a browser or application while mirroring my desktop in VR. Halo Strap. I didn't think it would be comfortable, but it is hands down the best VR strap I've ever used. But, there is a learning curve to figuring out the proper way to put this headset on so that it's comfortable and fits well - be sure to do some reading online because Oculus does a poor job of explaining the best way to use this somewhat unintuitive headset strap. Once you find the proper fit, you'll be able to play for hours comfortably. Durability. As soon as I opened the Rift S I immediately became apprehensive of the durability of the Halo strap, mounting point of the display to the Halo strap, and thick kink-prone cables. The concerns I had with the Halo strap and mounting point for the headset are all but gone after many on/off repetitions and a few hard bumps. Inevitably, the cable will get kinks, but it's thick, sturdy, and has survived being yanked out of the top of the headset display a couple of times. At the end of the day, I'm satisfied that the Rift S will last years. Worst case, if it doesn't, the halo strap can be replaced for $60 and the cable for $80 (both are available to purchase from the Oculus website). Built-in Speakers. Me, before buying the Rift S: "How can tiny speakers built into the strap of a headset sound like anything but complete garbage? At least I can plug my good Shure earbuds into it." Me after buying the Rift S: "I'd rather use the built-in speakers than mess with headphones and cables." Are the built-in speakers bass-thumping mad-houses? Absolutely not. But the sound is very crisp and clear, has plenty of volume, and the positional audio is surprisingly great. Other Observations: Camera View - You can set a shortcut so that the double-tap of the menu button turns on the exterior camera view, this comes in handy. Controllers - I expected these to be better than the god-awful Vive wands, they are. These controllers are comfortable and intuitive. Battery-powered is a plus, they tend to last for a couple weeks with heavy use and only 1 AA battery is needed per controller. Storage - I recommend getting a small case to store this headset in, due to the long cable and multiple peripherals it'll quickly clutter up your computer desk/office. It's very easy to set up/teardown because there is only one cable to plug in and no towers. Steam Integration - This headset integrates with Steam VR pretty seamlessly, and built-in access to the Oculus store is a plus. Displayport REQUIRED: Read the fine print people. You MUST have Displayport in order to plug in and use this headset. This should not be an issue with most modern desktop GPUs. Overall: If you are thinking about getting a VR headset and don't want to blow the budget, get the Rift S.

### ⭐⭐⭐⭐⭐ First thoughs of VR
*by J***M on January 11, 2020*

Would like to point I've never experienced VR before, but this VR set is AMAZING when it works. The IPD seems fine on default... Changed it via software and show no changes in vision soz. Gameplay so far is amazing. Only games i tried is beat saber and skyrim so far. Give this a 5 star for graphic, ease of use, setup. Rated 4 due do the issues i ran into so far, and absolutely hate that dumb advertisement window that pops up every time i put headset on for oculus software. Should be option to disable just that tbh unless there is and haven't found it. I've read all the issues and troubleshoot steps of head of time before purchase, and to say the least i was expecting issues. and yes this thing was a bit of a pain to setup. First of all its states my USB3.0 is not compatibility... yet it still plays and opens everything. Only real issue i had was it kept disconnecting, likely due to the USB 3.0. With all the troubleshooting i read online on reddit etc, i somehow got it to stop disconnecting for now. We'll see, even though it still states my USB3.0 not compatibility. Another issue i ran into on Day 3 of use is that the oculus software (Version 12.1) keeps telling to setup my guardian when it was already setup muliple times a day. I believe it still has something to due with the incompatibility of the 3.0 ports using "VIA USB 3.0 eXtensible Host Controller -1.0 (Microsoft)" Since my mobo (MSI GA-78LMT-USB3 6.0) is a small form factor, i have no more PCI-E slots or anything for a PCIE Expansion card, only slot i had was PCI, which heard PCI USB 3.0 doesnt work in most cases and some cases it does. So took my chances with "StarTech.com 4 Port PCI SuperSpeed USB 3.0 Adapter Card with SATA/SP4 Power - Quad Port PCI USB 3 Controller Card (PCIUSB3S4)" Read this PCI slot worked for some. My PC Specs; Win10 Version 1909 Pro edition GPU: GTX1060 OC CPU: FX8370 eight core clocked at 4.2 Mhz 24GB RAM clock at 1600 Will update once i get the card today to see if the incompatibility 3.0 ports can be resolved... UPDATE: "StarTech.com 4 Port PCI SuperSpeed USB 3.0 Adapter Card" Did not work saddly, spoke with start tech support and advised they have no PCI Cards that would support the amount of data that oculus occurs since only 1 channel card. Advised only the PCI-E would work. Saddly do not have a PCI-e slot available. So have to upgrade mobo or deal with the issue. (Personally can't upgrade as it requires upgrading to DDR4 Ram and AMD4 cpu slot as my mobo is older side with DDR3 and AMD3 slot., so will deal with the issue till upgrade in near future saddly) As for the issue, even those ports states incompatibility, it rarely disconnects, maby once a day if cables loose. As for the oculus software forcing to setup gaurdian all the time. This is still happening and apparently its oculus software that the issue and is known. So overall loving the experience except for the 2 main issues. UPDATE: 6/20/2020 Recently upgraded my PC motherboard to MSI MPG X570 Gaming Plus board with Ryan 7 3700x, DDR4 RAM and NVMe SSD. Ran for 2-3 months, and have not one single issue with it disconnecting. Everything seems to run smoothly and runs on max quality. (Still have my GTX 1060 Gaming X OC graphic card.)

### ⭐⭐⭐⭐⭐ Best bang for the buck in PC VR
*by S***N on May 31, 2019*

If you read most of the negative reviews. They seem to be from people who couldn’t figure out how to get the headset to work or didn’t actually bother to read the specs. You aren’t really offering a useful review because you didn’t do enough research to know you need a display port on your laptop. This headset doesn’t deserve 1 star because of your ignorance. That said, here is what I like and don’t like about the Rift S. What I like: Since I travel for work, lugging the old Rift and setting it up was tedious. After hooking up and aligning all the sensors and the laptop, I often didn’t even feel like playing a game anymore. The Rift S is a huge step in the right direction for this alone. No sensors. Just 2 cables. Put on the headset after your PC is booted up, the Oculus software will start automatically, and then your looking at a 3D correct view of your room. You set your floor height by touching it with your controller and then “paint” a line around your walls and furniture for your boundary. The lcd screen is very clear and the lenses are fantastic. It’s a big improvement over the original rift in visuals. I also like the halo head strap. It’s very comfortable and the foam lining feels super soft. The colors are more vibrant that the original rift. That isn’t saying a ton though because the original rift had bad colors and bad black levels for an Oled display. Apparently Oculus calibrated the panels this way to help with problems like black smear and godrays. Godrays are internal reflections from the Fresnel lenses. The Rift S minimizes these reflections considerably. The controller and headset tracking are fantastic. Leaps and bounds better than Windows MR and on par with a 3 sensor Rift set up. No complaints there. You should know that you need the room lights to be on for tracking with the Rift S though, just like WMR. Although I have seen people use infra red lamps to illuminate the room invisibly to humans that seems to work well. It’s your preference. Personally I have no problem with the room lights being on when I’m in VR. What I don’t like: I wish they had used the Oled panels from the Quest. The Quest oled panels are beautiful. Deep blacks, vibrant colors. Much better than the original rift. The LCD suffers in dark scenes. I’d still take the Rift S LCD over the original Rift oled, but the Quest oled would have been better. What I also don’t like: The audio is garbage. There is no way around this. I like not having attached headphones to deal with putting on the headset, but sadly the built in speakers are bad. Now I’m forced to use earbuds until my Mantis clip on headphones arrive from Amazon. I know I just said I didn’t like dealing with the attached headphones on the original rift, but that just shows how bad the Rift S audio truly is. I hope Oculus offers a deluxe audio strap solution at a later date. However, I’m not holding my breathe. They knew this audio was junk before they released the headset in the first place. Upselling an optional audio solution that is better won’t sit well with most consumers. It’s like selling a new car with a flawed gas pedal that only goes half throttle and then selling you an optional deluxe gas pedal that goes all the way to the floor. Wait, the auto industry does that sort of thing all the time(Tesla ludicrous mode). Maybe that’s a bad example. I’ve owned/own the original Rift, Samsung Odyssey, Oculus Go, Oculus Quest, and the Rift S. The Rift S is the best of the PC headsets and the Quest is a game changer that you’d have to pry from cold dead hands. If you are new to PC VR, the Rift S is a great headset. If you are fanatical about VR and have a large bank account, you’d have to buy the Valve Index. However, if you are fanatical, you already know all this and probably aren’t reading this review anyway.

## Frequently Bought Together

- Oculus Rift S PC-Powered VR Gaming Headset
- Syntech 5 Meters Link Cable Compatible with Oculus/Meta Quest 3/Meta Quest 3S, Quest2/Pro/Pico 4/Ultra, High Speed Data Transfer,USB 3.0 to USB C Link Cable for VR Headset

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*Product available on Desertcart Indonesia*
*Store origin: ID*
*Last updated: 2026-02-26*